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Messages - bob888w

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106
Hey Alex, similar problem but different case here. Privates have told me to smuggle Heavy Armaments into my own colonies. Usually this would just be a little weird, however I cant actually turn in these goods, despite having my transponder off. I'm unsure if this is because you cant be "searched" by your own picket fleets or maybe since you count as your own faction. But, nonetheless this seems to be a bug.

107
General Discussion / Re: Got XIV legion blueprints from raiding ?
« on: April 08, 2021, 06:14:41 PM »
acutally no... i had lost ships with "garanteed" recovery due to the requirements of storypoints... OOOOR insufficient supplies... which kills your ships without chance of recovery
Are you saying that some of the "guaranteed" recovery can fall under "difficult" recovery and require story points to recover?  If so, that is really lame.

The point of guaranteed recovery is to get your ships back for free.  If I need to waste story points because the game randomly decides guaranteed recovery will be difficult and needs story points to recover (when that was not a thing last release), then... it is not guaranteed without significant cost, and might as well be not guaranteed.

i mean... it literally says so, "almost always" recoverable

Yep, I was piloting my  Doom earlier and bit off more then I could chew, I had the industry perk that makes ships almost always recoverable and while yes it was "technically" recoverable it did cost me a story point and was listed under difficult recoveries

108
General Discussion / Re: Got XIV legion blueprints from raiding ?
« on: April 08, 2021, 04:30:40 PM »
I got a Legion XIV blueprint! From the bar event with the book, though, not from raiding or exploration.

Same here, payed about 200k over the course of 5 visits and she gave it to me, the research station it was based in also came with a Revanant blueprint as well

109
Bug Reports & Support / Re: Intialknowsuniqueside
« on: April 07, 2021, 01:59:35 PM »
No mods used

110
Bug Reports & Support / [Windows][0.95]Intialknowsuniqueside
« on: April 07, 2021, 01:58:43 PM »
Hey! I've gotten this same bug crash multiple times, usually in planets with 1 colony and hostile factions present.

Code
82386 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the sleeper for a rep change (0.0, 0.0)
82387 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Omega for a rep change (0.0, 0.0)
82387 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the scavengers for a rep change (0.0, 0.0)
82387 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with mercenaries for a rep change (0.0, 0.0)
82387 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Lion's Guard for a rep change (0.0, 0.0)
82388 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the independents for a rep change (32.04883, 1.1362162E-7)
82388 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Luddic Church for a rep change (4.7310854E-22, 1.402265E-22)
82389 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Persean League for a rep change (1.1655385E-17, 7.211088E-17)
82389 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Sindrian Diktat for a rep change (0.0, 0.0)
82389 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the derelict for a rep change (0.0, 0.0)
82389 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Hegemony for a rep change (43677.71, 17457.082)
82390 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Knights of Ludd for a rep change (0.0, 0.0)
82390 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Luddic Path for a rep change (0.0, 0.0)
82390 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with Tri-Tachyon for a rep change (14.879327, 1.2316741E-6)
83261 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Derelict Ship, faction: Persean League
87246 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Beta Socona IV, faction: Hegemony
88803 [Thread-7] INFO  sound.public  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
88909 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
88909 [Thread-9] INFO  sound.H  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
89096 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: org.json.JSONException: JSONObject["initialKnowsUniqueSide"] not found.
java.lang.RuntimeException: org.json.JSONException: JSONObject["initialKnowsUniqueSide"] not found.
at com.fs.starfarer.loading.StarfarerStrings.String(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.getString(Unknown Source)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.getString(FleetInteractionDialogPluginImpl.java:3155)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelected(FleetInteractionDialogPluginImpl.java:987)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.init(FleetInteractionDialogPluginImpl.java:395)
at com.fs.starfarer.ui.newui.O0Oo.øõ0000(Unknown Source)
at com.fs.starfarer.ui.newui.O0Oo.<init>(Unknown Source)
at com.fs.starfarer.ui.newui.O0Oo.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: org.json.JSONException: JSONObject["initialKnowsUniqueSide"] not found.
at org.json.JSONObject.get(JSONObject.java:406)
at org.json.JSONObject.getString(JSONObject.java:577)
... 19 more
[/size][/size]

111
I've also seen a lot of success with hyperions. If given the capture or retreat orders they just teleport to their designated location in a few seconds flat, great for early rushes, and you can retreat them if you prefer playing with other ships. Trouble is their low CR peak time and the fact the ai stay too far away. I've kind of fixed this by slapping aggressive officers and assault chainguns as the loadout which actually makes the AI Tp behind in fights

112
Bug Reports & Support / Re: At The Gates Finale Issue
« on: April 05, 2021, 06:26:41 PM »
Along with the gate stuff, My yma gate is softlocked right now. I disengaged from the hegemony force guarding the gate during the previous "scan six gates" mission and now the gate just tells me there's a hegemony force nearby instead of letting me scan

113
How do i sneak past those 2 patrols at the aztlan relay? Even if i wait long enough that one leaves, i still got no chance. My sensor profile is at 135 and i still can't manage to do this. Edit: Oh well i lured them away. I never thought of that...

I did it with no legal repercussions, grab a fast flying 20 burn ship, turn off your transponder in the asteroid then attract every single patrol in the region. once you've gotten them to chase you halfway across the map... transverse jump and get back atzlan in just a few seconds. You will have some free time to install the relay, hit up the back market and turn back on your transponder with the Hegemony none the wiser

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