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General Discussion / Re: Conquest is bad - change my mind
« on: November 25, 2020, 01:59:34 PM »
If this has devolved into a forum tradition its time to spice things up some more. The Conquests biggest problem is that its Midline, because the Midline doctrine's statline is terrible.
Memes aside (that is what I truly think though) I think the idea of "Conquest apologists" saying its a player ship being purely a negative thing is only half right. I do consider whether the AI can handle a ship to be an important factor, but thats a problem with lots of things. You know why the Paragon fairs so much better in AI hands? While it is worth more DP, consider how slow and tanky it is. Its essentially mistake proof. The AI can't "stage dive" with it and die instantly. The Onslaught is less so but its MUCH larger pool of armor and health help there too. Also you won't catch me dead unironically flying a Paragon myself, its too boring.
So I would go so far as to say Midline in AI hands is the real issue. Thats (maybe?) a spicy opinion, but to counter balance it out I've also seen the AI do some nearly savant level plays with broadside ships (far better than I can control) if it manages to stay at the appropriate range. Im going to reiterate here what I said before, I think the conquest is powerful but inconsistent, and MASSIVELY dependent on how its built and the rest of your fleet. I'm sure a lot of people will consider that purely negative, which is fine. Thats the beauty of choices.
One final consideration because I'm sure someone is thinking it right now. If Midline is bad, why is the Eagle so good? Honestly I think Midline ships are little confused about their identity sometimes, the biggest problem being shields.
If LowT is slowish with linear movement abilities and good armor, and HighT is fastish with precise agile movement abilities and good shields, does that mean Midline has medium speed, a mix of armor and shields, and movement abilities that are mixed too?
Well no it doesn't. It seems to often be more glass cannon like support ships with good speed, bad shields AND questionable armor, low hull, and way too many guns for their flux. While their flux stats are admittedly (usually?) better, they don't keep up with higher cost loadouts with lots of guns. But then you have stuff like the Eagle, the quintessential icon of a sticky skirmisher in vanilla. It actually does have decent armor AND shields, good flux for its weapons, is fantastic in the AI's hands, doesn't need a slew of hullmods to work, and fits in nearly any fleet. So what went wrong with the Conquest?
Honestly I'm not sure. I'd bet just making good and interesting ships is more important than following a doctrine perfectly, but at the end of the day I feel like I don't know what Midline is supposed to be. My biggest immediate problem with the Conquest is its hilariously bad shields. Like why? Would it be be overpowered with better shields? I'm not sure, but I know I consider it unusable without Hardened Shields. But its also missing around a third of the armor and hull Onslaughts AND Paragons have. Now you're paying for Hardened Shields which certainly isn't cheap when OP is already tight just to get to a usable baseline.
That combined with a tendency to overgun and thus overload is a deadly flaw. If nothing else, the Conquest taught me that more guns is typically a liability rather than a bonus, especially in AI hands.
Memes aside (that is what I truly think though) I think the idea of "Conquest apologists" saying its a player ship being purely a negative thing is only half right. I do consider whether the AI can handle a ship to be an important factor, but thats a problem with lots of things. You know why the Paragon fairs so much better in AI hands? While it is worth more DP, consider how slow and tanky it is. Its essentially mistake proof. The AI can't "stage dive" with it and die instantly. The Onslaught is less so but its MUCH larger pool of armor and health help there too. Also you won't catch me dead unironically flying a Paragon myself, its too boring.
So I would go so far as to say Midline in AI hands is the real issue. Thats (maybe?) a spicy opinion, but to counter balance it out I've also seen the AI do some nearly savant level plays with broadside ships (far better than I can control) if it manages to stay at the appropriate range. Im going to reiterate here what I said before, I think the conquest is powerful but inconsistent, and MASSIVELY dependent on how its built and the rest of your fleet. I'm sure a lot of people will consider that purely negative, which is fine. Thats the beauty of choices.
One final consideration because I'm sure someone is thinking it right now. If Midline is bad, why is the Eagle so good? Honestly I think Midline ships are little confused about their identity sometimes, the biggest problem being shields.
If LowT is slowish with linear movement abilities and good armor, and HighT is fastish with precise agile movement abilities and good shields, does that mean Midline has medium speed, a mix of armor and shields, and movement abilities that are mixed too?
Well no it doesn't. It seems to often be more glass cannon like support ships with good speed, bad shields AND questionable armor, low hull, and way too many guns for their flux. While their flux stats are admittedly (usually?) better, they don't keep up with higher cost loadouts with lots of guns. But then you have stuff like the Eagle, the quintessential icon of a sticky skirmisher in vanilla. It actually does have decent armor AND shields, good flux for its weapons, is fantastic in the AI's hands, doesn't need a slew of hullmods to work, and fits in nearly any fleet. So what went wrong with the Conquest?
Honestly I'm not sure. I'd bet just making good and interesting ships is more important than following a doctrine perfectly, but at the end of the day I feel like I don't know what Midline is supposed to be. My biggest immediate problem with the Conquest is its hilariously bad shields. Like why? Would it be be overpowered with better shields? I'm not sure, but I know I consider it unusable without Hardened Shields. But its also missing around a third of the armor and hull Onslaughts AND Paragons have. Now you're paying for Hardened Shields which certainly isn't cheap when OP is already tight just to get to a usable baseline.
That combined with a tendency to overgun and thus overload is a deadly flaw. If nothing else, the Conquest taught me that more guns is typically a liability rather than a bonus, especially in AI hands.