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Mods / Re: [0.9.1a] Hullmod Barratry 1.1
« on: October 10, 2020, 12:45:53 PM »
You should probably add brand new modular d-mods that act the same as normal d-mods but with halved penalties/benefits.
Like Defective Manufactory -> Manual fighter assembly or Increased Maintenance -> Re-used grease or something like that. Basically rather then damaging your ship, your engineers would instead simplify/downgrade it's systems or use improper yet cheaper supplies required for maintanance. In case of crew capacity hull mods it could be something memey like air dumped from non-essential areas and passageways - only bridge and living areas for skeleton crew are pressurised.
Like Defective Manufactory -> Manual fighter assembly or Increased Maintenance -> Re-used grease or something like that. Basically rather then damaging your ship, your engineers would instead simplify/downgrade it's systems or use improper yet cheaper supplies required for maintanance. In case of crew capacity hull mods it could be something memey like air dumped from non-essential areas and passageways - only bridge and living areas for skeleton crew are pressurised.