46
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 31, 2013, 06:39:14 PM »Mysterious Faction Destroyer Kitbash:I really like that, and I'd love to see a whole set of ships in that color scheme.Spoiler[close]
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Mysterious Faction Destroyer Kitbash:I really like that, and I'd love to see a whole set of ships in that color scheme.Spoiler[close]
I'm pretty sure that is not a bug--it's on purpose to make capture the only method to get enemy faction ships.I have a report. The antletuvian station is an abandoned station so it doesnt have any ships and weapons
And another one. The blackrock/neutroni side start on the tri achyon planet
if you started as any group member there are some stations that are empty, no ships , no weapon, only supplies & crew maybe fuel
Strange, this time I got a "GTD Orion not found"I made another mistake in the convoy spawn code.Quote587950 [Thread-6] ERROR com.fs.starfarer.combat.D - java.lang.RuntimeException: Ship hull variant [gtd_orion] not found!
java.lang.RuntimeException: Ship hull variant [gtd_orion] not found!
at com.fs.starfarer.loading.L.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.void.class$Object(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.CargoData.addMothballedShip(Unknown Source)
at data.scripts.world.GTVAConvoySpawnPoint.addRandomShips$(GTVAConvoySpawnPoint.java:60)
at data.scripts.world.GTVAConvoySpawnPoint.spawnFleet(GTVAConvoySpawnPoint.java:38)
at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.super(Unknown Source)
at com.fs.starfarer.A.???000(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
One campaign error caught! Please take a lookThanks! I believe I've fixed it, it wasn't getting the convoy spawn data correctly.Quote1493237 [Thread-6] ERROR com.fs.starfarer.combat.D - java.lang.RuntimeException: Fleet id [null] not found for faction [gtva]
java.lang.RuntimeException: Fleet id [null] not found for faction [gtva]
at com.fs.starfarer.loading.G.Object(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.createFleet(Unknown Source)
at data.scripts.world.GTVAConvoySpawnPoint.spawnFleet(GTVAConvoySpawnPoint.java:33)
at data.scripts.world.BaseSpawnPoint.advance(BaseSpawnPoint.java:52)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.super(Unknown Source)
at com.fs.starfarer.A.???000(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Besides nice work on the mod, Freespace 2 had been "the game of my life" during my teen
I tried that. Then I noticed 16.5 was still in the folder.Yep, that'll keep it from working.
Bizarre. None of the DEV versions will show up under mods, for me.You need to remove all except the one you want to test from your mod directory.
I feel the same way as him: I really like the orange parts, I really don't like the brown parts. It really does like we're looking at a ship that has had its top sliced off and we're peeking inside.Looks nice, I like the little details you've added in the center and orange areas. I can't escape the feeling I'm looking at half of the ship though. Like you cut the ship in half and this is the insides if you pulled it apart. Was that your intention? Huge improvement on the original, grats. Oh and if it wasn't your intention maybe add some depth with shading to have that orange area look less like its sitting inside and level with the brown surrounding structure.Thanks for the feedback!
I'll try to work on shading of the orange parts. And no, half of the ship wasn't my intention. Frankly, I don't see it really.
I need a few testers for v17. Apply only if able to send back some form of feedback.You know I'm in.
Cheers!
Working on it slowly. I've been helping Cycerin with Java coding for Blackrock yards. I'm not really satisfied with the sizing and look of some of the smaller non-fighter craft that I've done so far, but I have a lot of the weapons done so the ships aren't too hard to make.I'll note that this is what I love about Uomoz's. I play it with my own unfinished mod (the Freespace2 fighters/bombers)
When are you going to finish up those capitals??? I too play UC with FS2 stike fighters but have got my own coding that changes the ISA into a carrier-based US-style doctrine. Would love to see the rest of the FS2 strike craft in there though
Argh, can you help me with a basic example of implementation of adding another integer incremental?use j, k, l, m, n, whatever you want. You can even name it integer1, integer2, etc