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Mods / Re: Machina Void Shipyards v. 0.50
« on: January 05, 2022, 01:10:04 PM »808509 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at org.lwjgl.util.vector.Vector2f.set(Vector2f.java:89)
at org.lwjgl.util.vector.Vector2f.<init>(Vector2f.java:65)
at data.scripts.subsystems.dl_BaseDroneSubsystem.guiRender(dl_BaseDroneSubsystem.java:91)
at data.scripts.plugins.dl_SubsystemCombatManager.advance(dl_SubsystemCombatManager.java:137)
at com.fs.starfarer.title.ooOO.for$Oo.super(Unknown Source)
at com.fs.starfarer.combat.A.B.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
First battle with grand fleet roster in nexerelin. CTD after spawn on battle map
Got one when fighting against an independent deserter bounty. (Similar to the one that was posted on dronelib the other day).yeah honestly dronelib isn't worth the effort
java.lang.NullPointerException
at data.scripts.ai.dl_BaseSubsystemDroneAI.advance(dl_BaseSubsystemDroneAI.java:64)
at data.shipsystems.scripts.ai.expsp_SubsystemDroneAI.advance(expsp_SubsystemDroneAI.java:44)
at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Probably going back to the old hangar method, just use something like Adjusted Skill Thresholds to offset the extra hangars, it's what I do.
Do you have the 0.48 version? discovered this mod a bit too late and I don't want to update my game yethttps://drive.google.com/file/d/1J8l2Tt-rm5KGatpkH9YSOfDnsc_4PEQd/view?usp=sharing
Here you go!