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Messages - Unit9461

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31
Mods / Re: Machina Void Shipyards v. 0.50
« on: January 05, 2022, 01:10:04 PM »
808509 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.lwjgl.util.vector.Vector2f.set(Vector2f.java:89)
   at org.lwjgl.util.vector.Vector2f.<init>(Vector2f.java:65)
   at data.scripts.subsystems.dl_BaseDroneSubsystem.guiRender(dl_BaseDroneSubsystem.java:91)
   at data.scripts.plugins.dl_SubsystemCombatManager.advance(dl_SubsystemCombatManager.java:137)
   at com.fs.starfarer.title.ooOO.for$Oo.super(Unknown Source)
   at com.fs.starfarer.combat.A.B.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)


First battle with grand fleet roster in nexerelin. CTD after spawn on battle map
Got one when fighting against an independent deserter bounty. (Similar to the one that was posted on dronelib the other day).

java.lang.NullPointerException
   at data.scripts.ai.dl_BaseSubsystemDroneAI.advance(dl_BaseSubsystemDroneAI.java:64)
   at data.shipsystems.scripts.ai.expsp_SubsystemDroneAI.advance(expsp_SubsystemDroneAI.java:44)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
yeah honestly dronelib isn't worth the effort
Probably going back to the old hangar method, just use something like Adjusted Skill Thresholds to offset the extra hangars, it's what I do.
Do you have the 0.48 version? discovered this mod a bit too late and I don't want to update my game yet
https://drive.google.com/file/d/1J8l2Tt-rm5KGatpkH9YSOfDnsc_4PEQd/view?usp=sharing
Here you go!


32
Mods / Re: Machina Void Shipyards v. 0.50
« on: January 02, 2022, 11:49:19 AM »
I love this mod and thanks for being the first mod I have seen to use the Drone mod, it has huge potential it seems. Thanks for the update.
Thank you for the encouragement!
Please do tell if Dronelib causes any odd crashes, especially when a ship with a drone subsystem is destroyed/disabled or retreats, since that's an issue that used to occur, though it *should* be fixed.

33
Mods / Re: Machina Void Shipyards v. 0.50
« on: January 02, 2022, 07:34:13 AM »
Crashes on launch as there is no png for "hybridca"

Same: "Error loading [graphics/ships/expsp_hybridca.png] resource"
Crashes on launch as there is no png for "hybridca"
Hotfix out

34
Mods / Re: Machina Void Shipyards v. 0.49
« on: December 23, 2021, 05:58:16 PM »
It does occur on loading a save with an old version.

The new version has the ship deactivated and the ship files missing.

Repairing did not work (copying the old ship file and activating it again) -> now crash on startup.

Reverted back to 0.48 for now.
If you're determined to use that ship for whatever reason, change
 "builtInWings": [
    "expsp_fascine_Fighter_wing"
  ],
to
"builtInWings": [
    "expsp_fascine_wing"
  ],
then reactivate
.
Hope this helped!

35
Mods / Re: Machina Void Shipyards v. 0.49
« on: December 21, 2021, 02:41:38 PM »
Love the Mod, newest Update makes my game crash though with a "Fatal: Ship hull spec [expsp_salient_redcomet] not found! error

Same problem.
Love the Mod, newest Update makes my game crash though with a "Fatal: Ship hull spec [expsp_salient_redcomet] not found! error
Odd, does this occur on game load, or when loading a save?
If it does so when loading saves, then I'll have to mark the update as save breaking.

36
Mods / Re: Machina Void Shipyards v. 0.48
« on: December 05, 2021, 12:33:31 PM »
I'm using the Atlas Mk.IIb and I realised the bottom 2 medium mounts are angled differently, the right one can aim higher than the left, is this a mistake or intended pirate certified OCD engineering moment? also there art seems to have 2 small mounts at the front of the thing, but there are no usable mounts.
I see, I'll make sure to fix it next update

37
Mods / Re: Machina Void Shipyards v. 0.47
« on: November 11, 2021, 07:39:29 PM »
I agree to the post of Mr_8000.
The Gepard CIWS is extreme powerful. I mounted it on some fast frigates with a medium slot and most enemies up to light destroyers don't have a chance. It feels a litte bit cheaty to use it :D
Thanks for taking my feedback into consideration. Though I do still have to inform you that whatever changes were made to the Reiterpallasch didn't make it into the hotfix (stats appear unchanged). You also didn't comment on the gepard (I'm assuming this means you thinks it's fine, but just checking in case you skimmed over it). I do apologize for the continued nitpicking.
I see, I'll probably decrease the RoF by 20% by the next update.

38
Mods / Re: Machina Void Shipyards v. 0.47
« on: October 28, 2021, 05:11:41 PM »
I've been using (and enjoying) this mod for a while now, and I figure with the recent update now's a good time as any for some feedback. I'm not usually one to call things too strong, but there are several outliers that really stick out to me:

First off, the weapon that inspired me to make this post, the brand new Type 63. Supposedly a budget version of the HVD, a much better comparison can be made to the heavy needler. It has the same efficiency, similar hit strength and mimicks the burst fire of the HN with its magazine. The main difference is the significant gain of 250 range and the loss of 70 sustained dps. So far it sounds like a great sidegrade to the needler, if their OP cost was the same. At 9 OP there's simply no good reason to not use this every time, in place of not just the HN but basically any other medium kinetic. The price/performance is just that good.
Spoiler
[close]

Next up we've got the Gepard CIWS. This is just an upgraded heavy machine gun, except now that its range is 600 you can slap it on any ship that is slightly faster than average and do incredibly efficient kinetic dps, instead of being limited to PD usage or on Safety Overrides fits. It's actually a better choice even on SO fits, despite the extra range. This isn't even factoring in the additional frag on-hit effect.
Spoiler
[close]

Continuing in the same family of guns we've got the Saturation Coil CIWS. Comparing this to the storm needler isn't exactly fair, since the SN itself is quite lackluster. So I dug into my modlist, to try and find something comparable. Despite my best effort I can confidently say this is the most efficent large kinetic "PD" (since you're usually mounting this with the intent to use it as a direct combat weapon) I've ever seen. On top of all this, it's also got a DPS advantage and EMP on hit.
Spoiler
[close]

Last on this list we have the Particle Caliver. Already incredibly efficient compared to its vanilla counterpart (at the cost of hit strength and range), that isn't even the main reason I've listed it. The issue is what isn't on the stat card, the fact that this causes EMP arcs and not just EMP on hit (this should really be listed, the particle scatterblaster lists it but in the description instead of at the bottom like the ion cannon). Not nearly as much as an ion cannon, but more than enough to fry small weapon mounts and small engines, which is what you're going to be shooting at with this weapon (after easily suppressing their shield).
Spoiler
[close]

Now for a few extra (non-balance) nitpicks:

The stab wing is missing a type.
Spoiler
[close]

The Cainhurst's built in weapons claim to be more efficient than the TPC (in the description), but aren't. Even assuming 0.91 values they still wouldn't be more flux efficient. They are also missing a sprite in the stat card.
Spoiler
[close]

Some ships have a strange non-rounded value for their shield efficiency. Namely the Cainhurst (0.93), the new battlecruiser (0.88) and several frigates. Is this intentional or an oversight?
Thank you for your input!

The Type 63's fire rate with a full magazine has been halved, from 0.1 to 0.2 cooldown, with the same sustained fire rate. Each projectile now only deals 50 damage. Burst DPS is 250, sustained is 150.

Saturation Coil CIWS's damage against non-fighter targets reduced from 30 to 20.

Particle Caliver's on-hit EMP arc removed.

All wings have proper type.

Cainhurst's builtins having lower efficiency was a holdover from when they had higher damage per shot. Stats have been changed so that the claim of increased efficiency is now true.

The Cainhurst is supposed to have a .925 shield efficiency, but Starsector's engine refuses to show them properly, same with the battlecruiser and the frigates.

Hotfix live, hope it's better now.

39
Mods / Re: Machina Void Shipyards v. 0.46
« on: October 04, 2021, 10:10:23 AM »
the ships look great, but I think you could remove the kitbash thrusters and make new original ones just for the mod.
Yeah, that's a good idea, probably gonna do that next update.
Thank you for your input!

40
Mods / Re: Machina Void Shipyards v. 0.44
« on: September 07, 2021, 07:22:37 PM »
I am very much digging the Falcon (MVS) (EW). Someone in Discord commented that it's odd that an ECM cruiser doesn't have built in ECM, though!
Ah, right, seems like a good idea, don't know why I forgot to add it.

41
I'm getting that same "Fatal: Fighter Wing spec with id [expsp_fascine_Fighter_wingt not found" error.  used most recent SS/magiclib/ESPMVS versions, also with deleting the original mod folders. Currently forced to use an older version of the mod.
How odd, give me a sec to see what's the issue.
Is this crash happening while generating a sector?
Meanwhile, perhaps try removing and re-installing Nexelerin?
Here's the 0.42 version, confirmed to work
https://drive.google.com/file/d/1AxqLJ1v-y0yjh6yNnydmmoT44wqCVBun/view?usp=sharing

42
Just deleted the old version and updated; I can get as far as attempting to actually start a new game and then I get an error.

Short version:

Quote
Fatal: Fighter Wing spec with id [expsp_fascine_Fighter_wingt not found

Long version:

Spoiler
767095 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Selected faction is star_federation | star_federation
3767095 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Faction nex_derelict marked as non-randomizable
3767095 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Faction mess marked as non-randomizable
3767095 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Faction derelict marked as non-randomizable
3767096 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Faction omicron_faction marked as non-randomizable
3767096 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Faction omega marked as non-randomizable
3767096 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Faction scavengers marked as non-randomizable
3767096 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Faction mess_remnant marked as non-randomizable
3767096 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Faction luddic_path is pirates, and pirate relations randomization is disabled
3767096 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Faction vantanet marked as non-randomizable
3767096 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Faction pirates is pirates, and pirate relations randomization is disabled
3767096 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Faction remnant marked as non-randomizable
3767096 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Faction independent marked as non-randomizable
3767096 [Thread-3] INFO  exerelin.campaign.DiplomacyManager  - Faction domres marked as non-randomizable
3767096 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Legio Infernalis as 0.0
3767096 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with player as 1.0
3767096 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Reparations Society as 0.0
3767097 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Shadowyards as 0.0
3767097 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Diable Avionics as 0.0
3767097 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Derelict as 0.0
3767097 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Mess as 0.0
3767097 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with United Pamed as 0.0
3767097 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with mercenary as 0.0
3767097 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Federation as 0.0
3767097 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Hegemony as 0.0
3767097 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Derelict as 0.0
3767097 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Omicron as 0.0
3767097 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Scy Nation as 0.0
3767097 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Spindle Protectorate as 0.0
3767097 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with H.M.I. as 0.0
3767097 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Roider Union as 0.0
3767097 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Sierra as 0.0
3767098 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with sleeper as 0.0
3767098 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Magellan as 0.0
3767098 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Neutral as 0.0
3767098 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Omega as 0.0
3767098 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with scavengers as 0.0
3767098 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with No Such Org as 0.0
3767098 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Machina Void Services as 0.0
3767098 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Mess as 0.0
3767098 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Fang Society as 0.0
3767098 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Luddic Path as -0.65
3767098 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Leveller as 0.0
3767098 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Knights of Eva as 0.0
3767098 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Abyssal Horror as 0.0
3767098 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Vanta as 0.0
3767098 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Great Houses as 0.0
3767098 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with pirates as -0.65
3767099 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Remnants as -0.5
3767099 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Redwings as 0.0
3767099 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Elite Mayasurian Guard as 0.0
3767099 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Brighton as 0.0
3767099 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Luddic Church as 0.0
3767099 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with STDF as 0.0
3767099 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Knights of Ludd as 0.0
3767099 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Ninth Battlegroup as 0.0
3767099 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Mayasura as 0.0
3767099 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with plague-bearer as 0.0
3767099 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with O.R.A. as 0.0
3767099 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Starfarers as 0.0
3767099 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Draco Group as 0.0
3767099 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with refugees as 0.0
3767099 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with hostile as 0.0
3767100 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Lion's Guard as 0.0
3767100 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with independent as 0.0
3767100 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Persean League as 0.0
3767100 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Domain Resurgent as 0.0
3767100 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Xhan Empire as 0.0
3767100 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Sindrian Diktat as 0.0
3767100 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with STDF as 0.0
3767100 [Thread-3] INFO  exerelin.campaign.PlayerFactionStore  - Saving independent player relations with Tri-Tachyon as 0.0
3767103 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.FactionCommissionIntel  - Accepted commission with [Federation]
3767103 [Thread-3] INFO  exerelin.world.ExerelinNewGameSetup  - Finished sector generation
3767617 [Thread-3] INFO  data.scripts.campaign.loa_spawnRandomMarketsPlugin  - Successfully added the market spawner script; our headquarters is [Anargaia]
3767700 [Thread-3] INFO  exerelin.plugins.ExerelinModPlugin  - New game
3767876 [Thread-3] INFO  scripts.world.systems.Roider_Kiska  - creating Vector2f[-24800.0, -13900.0]
3767885 [Thread-3] INFO  scripts.world.systems.Roider_Kiska  - finalizing Vector2f[-24800.0, -13900.0]
3768023 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelin/miningConfig.json]
3768048 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\HMI_brighton]
3768049 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\HMI]
3768050 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Magellan Protectorate]
3768050 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Mayasuran Navy]
3768051 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin]
3768051 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Roider Union]
3768052 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\tahlan-shipworks]
3768052 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra's Ship Pack]
3768053 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\XhanEmpire]
3768058 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\HMI_brighton]
3768059 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\HMI]
3768059 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Magellan Protectorate]
3768060 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin]
3768061 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Roider Union]
3768061 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SEEKER_UC]
3768062 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\tahlan-shipworks]
3768062 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra's Ship Pack]
3768063 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\XhanEmpire]
3768066 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin]
3768089 [Thread-3] ERROR data.scripts.util.MagicCampaign  - DEPRECATION WARNING!
3768089 [Thread-3] ERROR data.scripts.util.MagicCampaign  - DEPRECATION WARNING!
3768089 [Thread-3] ERROR data.scripts.util.MagicCampaign  - 
3768089 [Thread-3] ERROR data.scripts.util.MagicCampaign  - OBSOLETE DECLARATION OF MagicCampaign.createCaptain()
3768089 [Thread-3] ERROR data.scripts.util.MagicCampaign  - 
3768089 [Thread-3] ERROR data.scripts.util.MagicCampaign  - DEPRECATION WARNING!
3768089 [Thread-3] ERROR data.scripts.util.MagicCampaign  - DEPRECATION WARNING!
3768114 [Thread-7] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_main_menu.ogg]
3768394 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fighter wing spec with id [expsp_fascine_Fighter_wingt not found
java.lang.RuntimeException: Fighter wing spec with id [expsp_fascine_Fighter_wingt not found
   at com.fs.starfarer.loading.specs.HullVariantSpec.computeWeaponOPCost(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.computeOPCost(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.getMemberStrength(Unknown Source)
   at com.fs.starfarer.api.util.Misc.getMemberStrength(Misc.java:4217)
   at com.fs.starfarer.campaign.fleet.FleetData.updateFleetPointsUsed(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.sort(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.sort(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.createFleet(FleetFactoryV3.java:462)
   at data.scripts.util.MagicCampaign.createFleet(MagicCampaign.java:627)
   at data.scripts.world.systems.SKR_plagueA.generate(SKR_plagueA.java:241)
   at data.scripts.world.SKR_plagueGen.generate(SKR_plagueGen.java:28)
   at data.scripts.SKR_modPlugin.onNewGame(SKR_modPlugin.java:93)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
3768571 [Thread-9] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
3768571 [Thread-9] INFO  sound.OooO  - Playing music with id [miscallenous_main_menu.ogg]
[close]

Have you tried deleting your MagicLib and ESPMVS folders entirely & downloading the latest versions?

That's not it. Noting the references to MagicLib in the logs, I checked my version, but it's up to date. I also tried deleting it and doing a fresh download, but nothing changed; the error persists.
I believe I fixed the issue a couple hours back, try again?

43
Don't worry, working on the art, probably will completely redo the onslaught-looking ship
The third Conquest variant has a spinal railgun, yes.

Have you switched the gun in the conquest to make it a forward facing ship rather than broad side? I really like ships with a long range railguns.

Do you have any estimate for finishing the mod? I want to start a new play through soon probably after Vayra's sector is out. Want to play this as the main mod for it.
Also can I suggest having a ship ability where the ship loses its movement but gains attack range. It might be something that would suit this mod.

Really like the new ship now with its side firing weapons and the art style, but there is a bit of extra detail which your smaller ships have that your larger ships is missing.

Yeah it's a bit of a WIP, should add some more detail in the future

44
I really like the idea of a faction having. long range firepower, combat endurance, and sustained ordnance barrages.
I really like the play style to sit behind and defend and slowly bring down smaller ships of opponent or put a lot of pressure to break the bigger ships one by 1.

Although i feel the faction needs a bit more expanding before playing it. Also the art needs a bit more work, the ships don't look 3d like in some parts and might need some bumps.

Also those pirate capitals and the conquest's look great, dose the 3rd conquest have a weapon in the center?
Don't worry, working on the art, probably will completely redo the onslaught-looking ship
The third Conquest variant has a spinal railgun, yes.

45
Very cool mod :) Can you check the Talon Fighter? In the description it should have a Coil CIWS but it still equipped with a vulcan cannon (see attachment).
How odd, I'll make sure to fix that soon.

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