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Announcements / Re: Starsector 0.95.1a (Released) Patch Notes
« on: December 17, 2021, 02:56:18 AM »And i will deploy 7 radiant with alpha core officerscan u share some screens?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
And i will deploy 7 radiant with alpha core officerscan u share some screens?
Those are some really good ship designs, I love 'em!
One tiny feedback I'd give is that the borders/outline of your ships is a bit sharply cut on some parts, whether intentional or not.
I think the Reload Driver only accounting for base ammo is a good change. It would still have the potential to regen a lot of ammo but not as much as a full autoforge. What do you think about slightly increasing the recharge time as well?
In terms of balance I think the biggest outlier right now is the Burn Reload Driver. It just gives far too much missile sustain on all 3 ships its on. Potentially getting 4 (with expanded racks) or even 6 (with racks and missile skill) Reapers or Hammers from ammo regen between the 2 frontal larges on the Skullbasher every 20 seconds or so is just too much, and on the Fossil getting at least 3 sabots back every burn is exceptionally powerful. Especially since all the ships its on have all that low tech peak performance time to keep up the regeneration. If it had a limit, maybe it can only regen ammo on the first 10 burns in a battle so its still giving potentially 50% total ammo back (like a half effectiveness missile autoforge), it might be much more agreeable. It could also do with a more precise system description explaining the 5% regen each burn with some rounding (like 12 total ammo missiles getting regen but 10 total ammo not getting regen). And if I may, I think a better name for the system could be 'Forge Drive', as its like a combination of Autoforge and Burn Drive.The effect of recovery missiles is quite powerful. When given to the ai to use because it is bound to burn reload, so will not be used frequently, and risk forcing forward, for manual operation is similar. But for the expansion of the missile rack and adjutant after the Missile Specialization bonus is very substantial, I might consider based on the base ammunition rather than the number of expanded. About the name I will go to modify.
Catapulting Jets probably gives its +75 speed boost for too long as well, there's only about 3-4 seconds of downtime between the speed boost ending and being able to catapult again.Catapulting Jets is more subtle, perhaps I have not found a suitable degree, so set a long duration and a very short cooldown. To make it easier to use, exclude the displacement time used to restore the backward, if not used to attack, in fact, can be used as a propeller to continue to move forward time is not very long
Given the similarity of the Pegasus to the Fury, and given how the Fury is very strong in this version, it may be slightly undervalued at 24 DP what with its more hefty weapons complement. This one is more vague I think, and since the Fury isn't being nerfed from 15 DP to 20 until next update it may need to stay at 24 for now in order to be competitive.In fact, Pegasus was completed before the 095 was released (or even before the Fury demo). Now compared to Fury he has the advantage of a more abundant weapons configuration.
Abstruseness may also be very slightly DP undervalued. Or, since its similar to the Heron with lower speed, worse system, but with a free Xyphos on top, it may be very slightly overvalued. But I think it sits comfortably in the 25-30 range.Abstruseness more inclined to close combat, because she is not the carrier ai, perhaps I buffed her too much flux in order to make it not too vulnerable in frontline combat before.
thanks, i'll keep it in mind but i think for now i'll sell it or just put it in storage... it might be good in a big capital brawl, but as a lone capital it's low speed and maneuverability that make it hard to engage large numbers of low-grade cruisers and destroyers and it's bad CR recovery are just not suited for me atm.Anyone got a good Pandemonium build for the current Version?6 Thrushes + 2 Opfers + ITU + Expanded Magazines
6 Recson Vs + 2 Mostros + ITU
6 Nocturnes + 2 Hexafires + ITU + Advanced Optics
6 Banish Launchers + 2 Uhlans + Expanded Missile Racks
As for Wanzers, Hoars and Strifes are the cost effective options.
Hi Lili,
Short answer: I'm not sure this short piece of silly text is worth translating, but if you feel like doing it, sure, go ahead!
Long answer:SpoilerAlso it is not that easy to translate. A few tips:
- It is supposed to be both silly and funny, hopefully putting a smile on the reader's face.
- I'm not a native speaker of English, so expect a few mistakes...
- ...on the other hand I took the liberty of twisting a few words and acromyms in order to make a point.
- This is a silly conversation between the two main characters, bouncing ideas from one extreme to the other.
- With over the top arguments from both of them.
- Also, opposite arguments/opinions.
- Both are wrong. Or maybe both are right?
- Anyway we try to keep the conversation balanced. (Ha!)
Also, this was (obviously) inspired by real conversations on this forum. Yet, we don't want to make fun of real people, nor do we want to ridicule the quality discussions happening here.
So this is a caricature of a conversation with 2 strong opposite opinions where the arguments from each character - if put into use - would most likely disturb balance rather than improve it. The twisted words and youngster-level sentences are supposed to reinforce the silliness of it.[close]