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« on: March 01, 2012, 11:52:26 PM »
A neat change would be to bind fighter wings to carriers, with the number deployed depending on something like hangar space. That way, the player's limited to the number of ships they can replenish each fight by the capacity of the carrier to carry spare ships, and only at the carrier specific to that wing. So, someone may assign a Condor to carry Broadswords, allowing destroyed Broadswords to be replaced completely there in combat (as limited hangar space provides), but non-Broadswords could only be repaired, not replenished. In that way, the number of squadrons fielded at a time would be dependent on the carrier's capacity, not the number of independent groupings as it is now. For example, rather than buying two separate Broadsword wings, one would just bind Broadswords to a carrier, and deploy two wings from the carrier in combat only (or however many ships as hangar space provides). Wings not bound to a carrier would just act as they do now, only without the ability to be replaced during combat, and wings in fleets without carriers would be irreplaceable without one.
Kind of a difficult idea to explain, but I think it would make much more sense in-game than the current system.