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Mods / Re: [0.9.1a] Ship/Weapon Pack 1.10.5
« on: January 21, 2020, 06:41:38 AM »
Newb question here. Where do I have to go, what do I have to do, for the best chances at a Vanguard?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Hi i got about 100+ hours with this mod and from what i can tell so far they usualy figh among self, but they do somethimes decide to go out and colonize stuff, but you definetly dont need to rush your own colonies, i have lots of faction mods instaled and i did colonies very late in game and i was able to do just fine, and if they do get something you want you can always invade and take over, which this mod allowes, without the need to bomb them and create polution, hope that helps
I couldn't think of a plausible way to terraform irradiated planets, not even with the exotic physics of the setting, but that may just be a failure of creativity on my part. I'll think it over a bit.
I am using the Skills reworked mod too
Not one of them, not a single ship has achieved any sort of trait at all, save a solitary civilian ship getting a loyal crew.The first few traits should be very easy to get, so it sounds like something is going wrong. By now you've probably fought at least a few battles that would grant enough XP to guarantee new traits. Did you change any settings by any chance? Are you using any mods that modify XP gain in any way?