Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - DanJSC

Pages: 1 2 3 [4]
46
Modding / Re: Dan's stuff.
« on: February 26, 2012, 01:55:48 AM »
The first one looks abit big to be a frigate but i like how it looks, the 4 flight decks sound abit overboard considering 2 can service 5-6 fighters fairly fast and reliably.

A very valid point, i'd change it if i had the ability to put it in game, i noticed the capital carrier only has 3 flight decks a minute ago >_<

47
Modding / Re: Dan's stuff.
« on: February 26, 2012, 12:37:39 AM »
I like the look of em, especially how many of them in that thread aren't symmetrical.

Also, does the ovoid frigate look like a fish to you?

48
Modding / Dan's Ship Art.
« on: February 25, 2012, 11:53:47 PM »
Revamped thread to a simple Ship art thread, virtually all of it's unused, or should be at this point. I'd like to see it in game, but lack the resources. Please ask for use via a pm to use these, it's mostly so i can see it for myself and i guess to an extent moderate it.

Anything that isn't here, can be viewed by clicking this button.



A few examples of what's in the album, keep in mind i started a few days ago, so there isn't much other then these.

Version 2 of Akira Fighter Support Frigate


Said Akira In-game.




A Taurus Freighter altered to function as a carrier also.


Tweaked Conquest Battlecruiser.


Modified Tempest with a flight deck.


A civilian Onslaught Capital ship altered for Trading.


A light attack cruiser making use of the large gap in the middle of it.

49
Suggestions / Re: Combat zones, and fighter leashes.
« on: February 22, 2012, 02:05:38 PM »
Don't forget about the lil' bold bit i put up the top there Penta :P

I dont get about your idea for the fighters and shields because if your ship/fighter is behind another ship they will block most of the damage for you  :)

Basically i was saying that fighters or bombers could hide behind the shields of larger ships to avoid taking damage, especially if they're non-shield fighter/bombers.

50
Suggestions / Combat zones, and fighter leashes.
« on: February 22, 2012, 01:08:46 PM »
These are two simple suggestions i thought of, they may have already been suggested beforehand and/or multiple times.

Combat Zones -
In the free-roam/campaign mode i found one of my bigger gripes was that Non-player fleets just seemed to take one or two potshots at an opposing fleet and take out half of them out with it. Perhaps they could initiate some form of combat zone that the player could spectate or join in on. Or similarly to a game i played called S.P.A.Z (Space pirates and zombies) have constant combat area's the player could scrounge parts from and pick off hostile ships. By doing this you could possibly improve your relations with the fleet fighting aside you. (So you'd get hedgemony 'points' for picking off stray Tri-tacyon or pirate ships in a combat zone)

Fighter-Carrier Leash -
As a lover of carriers and fighters, i found that fighters didn't seem to have much of a care for their own lives with certain commands put upon them. Most disturbingly light escort on a carrier, this has managed to get be boned more then once in a situation that i could stall until they were repaired.

Basically, fighter-Carrier leash would be;
 - Fighters are leashed to a target, escorting it basically.
 - If an enemy they're targeting gets a certain distance away, they go back to escorting unless told otherwise.
 - Should they take damage or lose a fighter (This option would preferably have some form of damage bar that you could choose a certain amount of hull points/units left until..) they go back for repairs.

Possible extras:
 - If following a ship with their shields up, the bombers or fighters could use said shield for protection.


Idea's and feedback would be appreciated, whether positive or otherwise.

EDIT1:
If they ever add multiplayer, combat zones could be used to simulate battles. They could possibly be locked to prevent free player intervention if need be.

Pages: 1 2 3 [4]