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General Discussion / Re: Is the enforcer worth it?
« on: November 20, 2019, 12:57:55 PM »Enforcer's one of the ships I had the most qualms about buffing / debuffing in Rebal.
What it should be: a indelicate tank that can fire its guns and stays useful as a sidekick until mid-game, when Cruisers tend to start mattering more.
What it is, in Vanilla: a fragile tank that cannot fire its guns long, can't tank shields and loses Flux warfare, and frequently kills itself in AI hands.
I'm not saying that the Enforcer cannot be used in Vanilla. It's all right, as fire-support for other slow-movers, especially if your primary worry is enemy torpedo bombers. It's just not what it should be.
As we've seen with the Hammerhead's relatively-recent buff-to-actual-usefulness, ship speeds are a major factor here. Enforcer lacks that, so it cannot kite anything else in its class. But it can charge, which would be useful if it survived the process. Unfortunately, it frequently doesn't.
In Player hands, SO Enforcer works fairly well as a close-range wrecking-ball, but I'm not sure it's actually an improvement on SO Hammerhead, which is faster, more maneuverable, and has peak firepower (with its System) that is superior on average, certainly superior on time-spent-firing, and has a decent shield, to boot.
So, ultimately I went with giving the Enforcer a lower-arc shield (which in Rebal, translates directly into efficiency) a buff to Flux stats so that it can actually fire a lot, and that was pretty much it. It gives the Enforcer a meaty role that's in character; it's hard to get one into ideal range of other Destroyers, but if it can get there, watch out, it can probably out-tank you.
Honestly, I just wish the Destroyers all met their thematic requirements better; they're (imo) the sweet spot in the game for ships players should want to keep driving, even in late-game.
I believe most destroyers can stay in late game, but the enforcer to me just feels like a discount Dominator that does not have the flux capability of capacity to achieve it.
It's mighty fine for AA cover at 9FP but such low mobility should warrant more durability and staying power imo.
I have a few mutually exclusive ways to buff it without thinking too much about it:
1)Give it in-hull dual flak turrets (the external row) just like the monitor
2)Give it one in-hull modspec. It could be anything as long as it both fits the low tech and overall role of the ship. I would go for either heavy armor or go crazy and actually make it the only destroyer to have an integrated targeting unit, since it wants to be a Cruiser so damn much
3)Simply give it a higher base flux management set. Both if them are overly pathetic on a destroyer with 1.24 damage to flux ratio