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Messages - n3xuiz

Pages: 1 ... 10 11 [12]
Modding / forgeship console id?
« on: November 27, 2019, 08:56:18 AM »
i want to spawn in the forgeship with OP storage space as a ship to try out what is the id so i can add it with addship console command?

edit: a picture:

ok thx. i started a new run a few hours ago. so is it wise to just not update mods if they don't have gamebreaking bugs to avoid trashing your save?

i stopped playing starsector a week ago in favor of disco elysium but now i wanted to continue my newest save but got the above error while loading the game.

anyone know what mod it might be for so i can re-download that and hopefully be able to continue with my current save?

what is the best practice for updating mods? for now i've been deleting the old mod folder and replacing it with the new version (after reading that this is the only viable way to update some mod don't know which exactly) am i doing it wrong?

my modlist:
my log file:
my save file:

i recently added tons of faction mods so i was browsing the codex for new ships to add when i came across the Anvil class. am i right that this is just a unique building not a actual ship i can add to my fleet? because i went to the system in the description and even after conquering the coalition i couldn't add it to my fleet. would be absolutely OP i guess but i thought i'd ask anyway. im so OP in that save anyway it wouldn't even matter from that perspective. does it exist as a ship i can buy/spawn in? or is it just the space station like building?

i recently started a run with Nexerelin mod enabled and i've gotten the message that my admin cap increased because of my market size. i read on reddit that this is due to Nexerelin?

how much can it increase to and what are the tiers?

Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: November 14, 2019, 09:20:46 AM »
is there a command to either add a freelance admin or find where they are in the sector? i've not hired 2-3 admins in the past but now i can't find any even after going to 30+ markets. i know there is a command to add a officer but that is just a ship captain right?

General Discussion / faction relation fluctuations
« on: November 13, 2019, 09:29:45 AM »
i've recently started a new heavily modded run.

my modlist:

but i think this is a vanilla mechanic where faction relationships are in a state of constant flux. so right now i'm commissioned by dassault-mikoyan and every now and then events pop up that reduce my hard earned faction reputations.

will this also happen for my own faction once i eventually resign my commission. something like "diplomat criminal ring" or something and suddenly i lose 10+ rep?

because while i enjoy a "living" sector i dislike that i can loose my hard earned progress in having factions like me.

Mods / Re: [0.9.1a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: November 12, 2019, 02:11:12 AM »
any command to add industries / structures to a colonised planet? i want to make a "super-planet" with all the possible buildings. i know from a old savegame from before the industries limit was introduced that the game can handle planets with i.e. 8/4 industries without crashing. i've been searching with the help command but can't find a command to add industries to planets.

is there even one?

edit: nevermind found it. its addindustry
strangely it doesn't show up in any of the help lists.

Modding / Re: question about custom factions and ship renown mods
« on: November 11, 2019, 09:30:45 AM »
thanks for the quick answer!

guess i'll finish my current run first but i already added the legends mod and it does indeed work with existing saves.

Modding / question about custom factions and ship renown mods
« on: November 11, 2019, 05:42:58 AM »
i am quite new to using mods with starsector even though i've played the game for some time. i've recently watched more youtube lets plays of this game from smaller youtube channels and two things caught my attention:

1) custom factions:

even though i really like the vanilla factions compared to some videos i've seen with tons of modded factions my mostly vanilla playthrough seems kind of bare bones now. can i add those custom faction mods to my existing save or do i need to start a new run/sector for it. also would you recommend i don't use some of them (due to instability or the like)

2) ship renown / experience

in one video i saw a mod that added legendary ships (with custom hullmods or something) and ship renown / xp so those veteran ships get some bonus. or even just displays it i'd be fine with that. anyone know which mod thats from and can i add it to a existing run?

i am currently scanning all the outer systems in search of [redacted] and good loot and planets to colonize. i have three colonies each run by an administrator. so i have 3/3. i scan a planet in the north-east corner of the sector (as far out as it goes) and then i find a extra admin. i have in the past exceeded the limit for ship commanders and was just able to fire the extra one. but here i get a CTD and a error message something null.

my mods (all up2date):
console commands
portrait pack
version checker

note that at the time of the crash i had the two console commands infinitefuel and infinitesupplies enabled.


edit: this has happened twice now (in the same system too i think)..

i have reproduced the issue:

1. i explore a ruin with a admin in a pod.
2. i press d to check him/her out and dismiss them.
3. i click on the admin button or whatever
4. CTD with the message "fatal: null check starsector log for more info"

here is the save just before i explore the ruins:

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