It's not a question of whether they're doing anything, like the PL fleets are just chilling and harassing my trade fleets i can ignore them. Thematically it's not fun and just makes me frustrated rather than seeming like a looming threat that i can try to deal with before having to resort to whatever it is that makes it stop.
Hmm, just psychologically, I'd suggest just being aware that eventually you'll deal with all the stuff and the interloper fleets will clear out from your systems.
I'm kind of struggling to understand how 8 million credits could possibly be not enough - what are you trying to do? What's the actual issue? Even if you don't bribe the Tri-Tach mercs and handle the 600-point crisis events by combat, you don't need that much in the bank to have a fleet more than capable of doing it. Heck, you don't even need capital ships. I'd really like to know what's going on with this; it seems like an issue of the game ... conveying or managing expectations, let's say.
Are you maybe trying to build up colony defenses to a point where they can just auto-resolve the crises for you? That's a real high bar to clear and is entirely unnecessary.
(Which RC are you on, btw? Stuff is tuned down a bit in the later ones.)
I'm on the latest one, for 2 colonies getting battle stations is around 2 mil counting the normal stations first, ground defenses, patrol HQ's, waystations, megaports, first industries, and the hazard pay will all add up to 5 mil very easily.
It's not about the actual fleets or combat it's more why are the defense fleets even there when they're so out classed. It defeats the entire purpose of the colony fleet defense mechanism--if it's always going to require the player fleet why even spawn defense fleets? I enjoy the colony building and having a functioning system with traders and background stuff going on. These events just make me want to ignore the entire system rather than participate in it. If it's going to require me to micromanage and defeat every single fleet it had better damn reward me for doing so--i could be exploring or hunting bounties. I built a damn military HQ for a reason why is it instantly invalidated?
Spawning constant massive fleets for low tier colonies doesn't make sense. If i had a big functioning colony then yeah capital fleets would make sense, why are empires investing more fleets at the beginning of the crisis than fleets defending their capital systems? A tiered system with big central fleets that the player was supposed to interact with would make sense, 1 capital fleet acting as the hub for smaller fleets eventually becoming a huge capital fleet with medium patrols. If the player fleet wants to invest time then yes it should completely mop the floor with the early progression fleets.
There's no sense of progression at all, my colonies are slowly growing while the events are already at full tilt. I'm not even 50 points into the bar and i already want to go skip ahead to get it to stop because it's not fun and annoying. I have literally no idea what's at stake, can i ignore this insanely proportional response and explore/trade? Or will it be result in something that makes me want to start over because i didn't deal with it? Am i going to go back to my colonies at a prompt and see 30 huge capital fleets that's completely unmanageable while my colonies are barely spawning medium fleets?
I want to fight the events and i'm planning to do so but how the hell am i going to fight them when i'll be lucky to have a functioning station as support?