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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Messages - belone

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1
Not sure if a bug or not, but I've recorded it on a vanilla save file. The hauler arrived in my target system, but was flying backwards. Purely visual error though, everything else worked as intended. I'll upload the footage later today once I'm at my PC again.

2
Bug Reports & Support / Re: Screen flickering in Starsector.
« on: February 13, 2024, 03:06:53 AM »
My understanding (from some *very* brief googling) is you want to have vsync turned off when using gsync. To do that, you can edit starsector-core/data/config/settings.json and set vsync to false.

Whether that'll help with this specific issue or not, I don't know.

Thanks for the help, Alex. I've resolved the issue. Turning off vsync alone doesn't do the job, I set the game to run at 144 fps (my monitors native refresh rate) and that fixed the issue.

3
Bug Reports & Support / Re: Persean League weird interaction.
« on: February 13, 2024, 02:12:00 AM »
If you steal Kazeron's nanoforge (or, really, do anything else that's hostile) and then immediately after talk to the Persean League leader and accept the Persean League membership, you'll be instantly kicked out of the faction again if they're aware of your identity because the surrounding fleets around Kazeron regard you as hostile, which sets you to -50.

This could probably be fixed by him refusing to talk to you for a while after doing something hostile around Kazeron, or him giving you instant amnesty and cancelling out any past hostilities.

4
Bug Reports & Support / Persean League weird interaction.
« on: February 13, 2024, 02:09:33 AM »
If you steal Kazeron's nanoforge (or, really, do anything else that's hostile) and then immediately after talk to the Persean League leader and accept the Persean League membership, you'll be instantly kicked out of the faction again if they're aware of your identity because the surrounding fleets around Kazeron regard you as hostile, which sets you to -50.

This could probably be fixed by him refusing to talk to you for a while after doing something hostile around Kazeron, or him giving you instant amnesty and cancelling out any past hostilities.

5
Bug Reports & Support / Re: The Typo Thread
« on: February 13, 2024, 12:48:55 AM »
There's an 'is' missing between 'game' and 'also'.
It also says "Dikat" instead of "Diktat" there.

6
Bug Reports & Support / Re: The Typo Thread
« on: February 13, 2024, 12:48:16 AM »
There's an 'is' missing between 'game' and 'also'.

7
Bug Reports & Support / Re: The Typo Thread
« on: February 03, 2024, 07:47:00 AM »
I feel like there's supposed to be a question mark here.

8
Suggestions / Have ships start with full combat readiness in simulations.
« on: February 03, 2024, 05:45:32 AM »
It happens pretty frequently for me that I purchase a new ship, outfit it, and then it starts the simulation shutting down and exploding because the ship doesn't have enough crew/CR.

9
Bug Reports & Support / Screen flickering in Starsector.
« on: January 27, 2024, 04:35:44 AM »
Whilst playing Starsector, my monitor experiences a slight amount of gamma flickering. This only happens when I have gsync enabled. Are there any fixes for this?

10
Lore, Fan Media & Fiction / How rich actually is the player character?
« on: February 12, 2022, 10:03:09 AM »
Something that has always been on my mind is how the player character must actually be an insanely rich individual, every crewmember gets paid 10cr per month, so does this mean that space captains are only extremely rich millionaires/billionaires?

11
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: September 29, 2021, 03:11:15 AM »
Every time someone asks for an update in this post, it gets delayed by 1 week.

12
Suggestions / Options slider for overmap music.
« on: August 06, 2021, 01:35:22 AM »
My suggestion is to add a seperate music slider for the music that plays while you're flying around in space, while the music is good it does get kind of jarring after a few hundred hours of gameplay, but I don't want to turn off the fleet encounter music since it is really good.

13
Suggestions / Make patrols team up for investigations.
« on: May 22, 2021, 09:11:46 AM »
When more than one patrol chases you and they're close to each other they should merge into one encounter just like combat ships.

Right now what happens is that if you deny the scan and cut the comms they'll instead make two seperate runs at you which means you lose double the reputation which is really frustrating.

14
Modding / Re: Why do most mods have to make the game easier?
« on: May 21, 2021, 08:03:55 AM »
Make your own mod then?

15
Modding / Re: [0.95a] Star Wars 2020 v0.7.3
« on: May 19, 2021, 03:10:21 AM »
Isn't making mods of licensed IPs against TOS?

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