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Messages - CrixM

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Mods / Re: [0.95.1a] Modern Carriers 1.9.5
« on: April 22, 2022, 10:45:52 PM »
What's up with the Targeting Data link? What counts as targeting hardware? Does it mean ITU and dedicated targeting core?

Modding / Re: [0.95.1a-RC6] Alkemia Armoury
« on: April 02, 2022, 01:03:17 PM »
Causes my game to crash on startup loading

Starsector 0.95.1a-RC6
Fatal: Error loading []
Check starsector.log for more info.

'112709 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading []
java.lang.RuntimeException: Error loading []
   at com.fs.starfarer.loading.scripts.ScriptStore$ Source)
   at Source)
Caused by: java.lang.ClassNotFoundException:
   at org.codehaus.janino.JavaSourceClassLoader.findClass('

Game launches fine without the mod.

Mods / Re: [0.95a] The Star Federation v0.8.1a (Inspired by FTL)
« on: June 12, 2021, 09:14:45 AM »
I don't think several of the Federation's weapons ever appear in their military market. The light overcharger and heavy overcharger, for example.

Mods / Re: Fighter Expansion Rebalanced [0.95 RC15]
« on: June 07, 2021, 11:00:43 AM »
The Prism bomber is probably too strong. Two wings of them pretty much would delete any medium or small ship.

Mods / Re: [0.95a] More HullMods 1.8.0
« on: June 04, 2021, 07:39:01 AM »
The fact you think anti-armor munition is bad is enough to disregard your entire post

Modding / Re: Why do most mods have to make the game easier?
« on: June 01, 2021, 05:05:05 AM »
IDK I'm pretty sure that with all the mods I have installed pirate encounters are FAR more deadly, even with the garbage filler they still get like spades and sidecars.

I feel like the Pazjoya could use a slight buff to it's dissipation.

Mods / Re: [0.95a] [Hullmod] Modern Carriers 1.3.1a
« on: May 25, 2021, 04:59:50 AM »
I don't understand the point of skirmish carrier core. The majority of fighter weapons are already short ranged, making them even shorter will actually reduce the amount of time they're able to fire, even when near enemy ships. It seems to me it's sole purpose is to abuse travel times with dumbfire bombers.

Mods / Re: [0.95a] Legacy of Arkgneisis 1.9.7 [5/18/21]
« on: May 18, 2021, 06:29:10 AM »
The skin pack is pretty nice. Have you thought about maybe adding it the main mod as kind of an "alternate" fleet with a hullmod like XIV?

General Discussion / Re: Impressions about skills in 0.9.5
« on: April 27, 2021, 02:18:16 AM »
The technology tree is ridiculously good, and the leadership and industry tree need to be brought up to its level (rather than just coasting on a single broken skill like derelict contingent)

Bug Reports & Support / [0.9.5a RC12] Gate Reward Broken
« on: April 21, 2021, 04:08:55 AM »
I've completed the main story quest, received and installed the Janus device, however I'm not able to use any scanned gates to fly anywhere, the standard gate dialogue is there. I THINK this was caused by my choice during the Magec extraction. Instead of flying out of system using the magec gate I simply just left via a standard jump-point and went to the Galatian Academy.

Mods / Re: [0.9.1a] Anvil Industries(V:1.3.2) minor crash temp fix
« on: October 10, 2020, 02:47:34 AM »
The needle PD laser is an absolute joke. A 4 second reload? 6 OP? And not particularly flux efficient for a frag laser either.

Mods / Re: [0.9.1a] More HullMods 1.4.0
« on: September 20, 2020, 10:24:04 AM »
There's a hullmod that increases weapons strength vs armor, does this apply to all weapon types, or only ballistic?

The A&C shop doesn't seem to be stocking any of the appropriate items. Is them showing up random?

Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: July 31, 2020, 02:55:44 AM »
It's locked behind a commission? That's a shame, I ran into the station on accident.

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