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Mods / Re: [0.9.1a] Nexerelin v0.9.2 "No Peace Beyond the Rim" (update 2019-06-23)
« on: June 26, 2019, 10:36:39 AM »
After playing around as the Pathers and Pirates for most of my SS career, I can't help but want a change of pace. A side that's truly unique. We should be able to play as the [REDACTED]. Can't imagine this being a spoiler for anyone in this thread but:
Unless I'm out to lunch on how the game works internally, it shouldn't be too difficult to do. Swap a few images, disable a few potential after battle loot rewards such as crew and blueprints etc. I'm not sure how much control one has over things like Pather cells via scripting, though. Perhaps it would be much harder than I think lol.
Spoiler
It would be great if we could have a Rogue A.I. start. All the Remnant bases but our own are hidden markets that we have to find. The more we find and dock with and reprogram, the more active they become. We have a Commission with this 'side', and the pay grows dependent on the number of markets we have reprogrammed. The more that have been reprogrammed, the stronger their fleets are and the more they raid. Standard colonizing mechanics apply, except A.I. inspections and Pather terrorist acts are disabled for us. Our 'population' is some sort of standardized worker drone or whatever. As if anyone ever wondered what kind of robot Skynet used to load ammo into the big tank mech things in T2.
Instead of our colonies producing resources in the supply and demand chain and participating in the sector market, our colonies could house industries that provide other bonuses and effects like fewer d-mods and etc, sort of sidestepping the issue of traders and smugglers from other factions visiting. For stability we could just have it set to max, and tie the accessibility/fleet strength to the number of Remnant bases we have reset.
Once we have settled a certain number of planets and reprogrammed a certain number of bases then the humans of the sector will become progressively more aware of our activities and aggressively hostile until they begin to all band together to wage a desperate all-out war of survival. No conquest, only obliteration. Perhaps conquest later on after the initial idea gets incorporated and all the kinks ironed out.
Instead of our colonies producing resources in the supply and demand chain and participating in the sector market, our colonies could house industries that provide other bonuses and effects like fewer d-mods and etc, sort of sidestepping the issue of traders and smugglers from other factions visiting. For stability we could just have it set to max, and tie the accessibility/fleet strength to the number of Remnant bases we have reset.
Once we have settled a certain number of planets and reprogrammed a certain number of bases then the humans of the sector will become progressively more aware of our activities and aggressively hostile until they begin to all band together to wage a desperate all-out war of survival. No conquest, only obliteration. Perhaps conquest later on after the initial idea gets incorporated and all the kinks ironed out.
[close]
Unless I'm out to lunch on how the game works internally, it shouldn't be too difficult to do. Swap a few images, disable a few potential after battle loot rewards such as crew and blueprints etc. I'm not sure how much control one has over things like Pather cells via scripting, though. Perhaps it would be much harder than I think lol.