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Messages - Six__Nix

Pages: [1] 2
1
Modding / Re: [0.96a] Epta Consortium 2.1.0
« on: July 03, 2023, 11:22:19 AM »
Looks AMAZING!!

Thanks for the update!!

P.S. Can it be added to a current save?

Thxo pretty much, and unfortunately its incompatible with other versions, there was a lot of changes, so basically its a new start lol

Thx for the quick response! 

I wasn't playing with Epta Consortium in my current save so I backed it up, enable the new version of Epta and loaded in.  So far I'm not having any problems at all.  Epta is showing up as a new faction (Even had an alert under diplomacy in the intel tab about a new faction moving into the sector) and I've visited a tradebase and bought a Rhada.

I'll let u know if I have any problems.  If I do end up having to start a new save it's no problem.  I just started this one a few days ago.

2
Modding / Re: [0.96a] Epta Consortium 2.1.0
« on: July 03, 2023, 10:20:57 AM »
Looks AMAZING!!

Thanks for the update!!

P.S. Can it be added to a current save?

3
Mods / Re: [0.95.1a]Epta Consortium - 1.5.2d
« on: July 03, 2023, 10:17:02 AM »
Hey i know you might get asked this alot but are you updating to 96
this is my fav mod due to the AI rights and intergration
please respond
Dahbany~

There is a 0.96 test version, but it's published only on the unofficial Discord, and appears to break saves which were begun with the version published in this thread. Ask me how I know!

A plea to all modmakers: please, please, update your forum threads when you push an update via Discord.

Any chance you can share a link to the discord version?  I searched all over it including using xSevenG7x's username and couldn't find it. 
If not, no worries.

Thanks!!

lucky i got the itch to browse here a bit- here's a link to the test version, make a backup of your save before you install it.

https://discord.com/channels/187635036525166592/1104110077075542066/1107190065957982218

Guys, sorry for the long absence. Got a new post for the mod, link is here: https://fractalsoftworks.com/forum/index.php?topic=27465.0

Everything is updated and working, the old post gonna serve as a redirection for this new post

Maelstron: Well, that bug is already verified and fixed in the latest version my friendo.

DanzyDanz: Unfortunately, can't, bcs AI Integration works via hullmod, so the information there cannot be changed.

dahbany40: You can find the Zakus when you have Armaa Armatura mod together in your game, check it out.

Light of Other Days: Sorry for the late response, pretty much stuff is happening, and also we finally could update stuff in the forum.

Six_Nix: Got the forum updated now, the same version from discord is here!
Minitialize: Thanks for replying with the link!!

xSevenG7x: Awesome! Thanks for the mod / update and the new link!!

4
Mods / Re: [0.95.1a]Epta Consortium - 1.5.2d
« on: July 02, 2023, 08:00:15 AM »
Hey i know you might get asked this alot but are you updating to 96
this is my fav mod due to the AI rights and intergration
please respond
Dahbany~

There is a 0.96 test version, but it's published only on the unofficial Discord, and appears to break saves which were begun with the version published in this thread. Ask me how I know!

A plea to all modmakers: please, please, update your forum threads when you push an update via Discord.

Any chance you can share a link to the discord version?  I searched all over it including using xSevenG7x's username and couldn't find it. 
If not, no worries.

Thanks!!

5
Mods / Re: SMOL: The big mod manager & utility
« on: July 01, 2023, 10:41:28 AM »
Thank You SOOOOOOO much for this!! 

I especially LOVE the profile manager.  Being able to load different saves without having to check which mods it used and configure it manually is an incredibly AWESOME feature!!

It also really helps that it puts the saves for that profile at the top when loading.

Literally minutes before I found the feature in your app I was wishing for it.  Then bam, there it was!!

Thank You, Thank You, Thank You!!!

6
Modding / Re: [0.9.1a] Resist AI Inspections By Default (2019-12-15)
« on: December 15, 2019, 04:07:28 PM »

3. Edit your save file (I'm a vscode fan)


What plugins do you use in VSCode for coding in Java?  I love VSCode but use IntelliJ for Java because it seems to be much better for.. well .. Java!!

Thanks for another great mod!

7
Just an FYI Combat Endurance Level 3 say -15% CR instead of +15% CR.

Thanks for making this!! Use it all the time!!

8
Are there any exceptions in the log?

Not sure if this is what you are looking for but I did find this in the log. (Scroll to the bottom.)

Spoiler
1341331 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Combat Duration: 398.35886
1341331 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - total time in EveryFrameDamageDetector: 1754ms  FrameCount: 92062 Mean Time Per Frame: 0.019052377745432426ms
1341357 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - ArchAngel - CRUISER - Apogee - Player did 68,270dmg to 15 ships
1341357 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - BioDome - CAPITAL_SHIP - Paragon - Player did 114,755dmg to 22 ships
1341357 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Black Hawk - DESTROYER - Hammerhead (D) - Player did 36,376dmg to 8 ships
1341357 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Black Pearl - CRUISER - Doom - Player did 63,433dmg to 17 ships
1341357 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Calypso - DESTROYER - Shrike (P) (D) - Player did 35,203dmg to 16 ships
1341357 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - ISS Away Our Fear - DESTROYER - Hammerhead - Player did 3,427dmg to 4 ships
1341357 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - ISS Muses - DESTROYER - Drover - Player did 57,950dmg to 18 ships
1341358 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Orden Amphithea - CRUISER - Aurora - Player did 29,629dmg to 10 ships
1341358 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Orden Fortuitous Voyager - DESTROYER - Drover - Player did 57,800dmg to 19 ships
1341358 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Orden Pan - CRUISER - Eagle - Player did 21,838dmg to 11 ships
1341358 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Orden Waning Day - CRUISER - Dominator - Player did 99,405dmg to 14 ships
1341358 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Roc - CRUISER - Heron - Player did 4,089dmg to 24 ships
1341358 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Valkyrie - CRUISER - Falcon (P) - Player did 94,901dmg to 8 ships
1341359 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Wombat - DESTROYER - Enforcer (P) (D) - Player did 52,600dmg to 4 ships
1341359 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Bergelmir - CRUISER - Colossus Mk.III (D) - Computer did 7,075dmg to 5 ships
1341359 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Coeurl - CRUISER - Venture - Computer did 1,115dmg to 3 ships
1341359 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Ehecatl - CRUISER - Colossus Mk.III (D) - Computer did 6,600dmg to 5 ships
1341359 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Fenris - FRIGATE - Kite (P) (D) - Computer did 1,625dmg to 1 ships
1341359 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Gorgon - CAPITAL_SHIP - Atlas Mk.II (D) - Computer did 86,550dmg to 8 ships
1341359 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Griffin - CAPITAL_SHIP - Atlas Mk.II - Computer did 9,750dmg to 4 ships
1341359 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - His Timelense - CAPITAL_SHIP - Atlas Mk.II (D) - Computer did 38,345dmg to 9 ships
1341360 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Honir - CAPITAL_SHIP - Atlas Mk.II (D) - Computer did 62,475dmg to 9 ships
1341360 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - In Duty - FRIGATE - Cerberus (P) (D) - Computer did 505dmg to 2 ships
1341360 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Inghean - CRUISER - Colossus Mk.III (D) - Computer did 4,150dmg to 5 ships
1341360 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Lugh - CRUISER - Falcon (P) (D) - Computer did 5,410dmg to 4 ships
1341360 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Meteor - FRIGATE - Shepherd (D) - Computer did 262dmg to 4 ships
1341360 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Mextli - DESTROYER - Enforcer (P) (D) - Computer did 5,010dmg to 3 ships
1341360 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Mixcoatl - CRUISER - Colossus Mk.III - Computer did 6,775dmg to 6 ships
1341360 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Nechtan - DESTROYER - Shrike (P) - Computer did 7,348dmg to 4 ships
1341360 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Nidhogg - DESTROYER - Mule (P) (D) - Computer did 1,624dmg to 3 ships
1341360 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Njord - CRUISER - Colossus Mk.III (D) - Computer did 1,765dmg to 5 ships
1341361 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Onward Me China - CRUISER - Venture (D) - Computer did 2,473dmg to 2 ships
1341361 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Psilone - FRIGATE - Shepherd (D) - Computer did 126dmg to 4 ships
1341361 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Sorceptor - CRUISER - Falcon (P) (D) - Computer did 13,950dmg to 5 ships
1341361 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Space Raptor - CRUISER - Venture (D) - Computer did 1,090dmg to 3 ships
1341361 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Thor - CRUISER - Colossus Mk.III (D) - Computer did 3,200dmg to 2 ships
1341361 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - To Goddard With Apologies - CRUISER - Falcon (P) (D) - Computer did 34,557dmg to 7 ships
1341361 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Vent Flux Here - CAPITAL_SHIP - Atlas Mk.II (D) - Computer did 56,135dmg to 10 ships
1341361 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Wyrm - CRUISER - Colossus Mk.III (D) - Computer did 5,250dmg to 4 ships
1341361 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Xiuhcoatl - DESTROYER - Enforcer (P) (D) - Computer did 9,195dmg to 6 ships
1341361 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Yacatecuhtli - CRUISER - Colossus Mk.III (D) - Computer did 16,720dmg to 6 ships
1341361 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Zodiacal Light - CRUISER - Colossus Mk.III - Computer did 3,180dmg to 3 ships
1341427 [Thread-4] ERROR data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Unable to saveRawCombatData
java.lang.RuntimeException: Max text file string length: 1048576, string length: 5183691

   at com.fs.starfarer.settings.StarfarerSettings$1.writeTextFileToCommon(Unknown Source)
   at data.scripts.combatanalytics.SerializationManager.saveRawCombatData(SerializationManager.java:173)
   at data.scripts.combatanalytics.CombatAnalyticsCampaignEventListener.reportPlayerE ngagement(CombatAnalyticsCampaignEventListener.java:41)
   at com.fs.starfarer.campaign.CampaignEngine.reportPlayerEngagement(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.processEngagementResul ts(FleetEncounterContext.java:237)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.backFromEng agement(FleetInteractionDialogPluginImpl.java:531)
   at com.fs.starfarer.campaign.CampaignState.prepare(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
1342443 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [Condottiere.ogg]
[close]

Edit:
I also found this:
Spoiler
471501 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 30
471501 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 31
471502 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 32
471502 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 33
471591 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Keyboard key 'L' will open combat analysis dialogue
471591 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - SaveDetailedCombatData: true
471631 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - Found 50 prior battle results
471631 [Thread-4] INFO  data.scripts.combatanalytics.CombatAnalyticsModPlugin  - MaxCombatResultCount: 50
471690 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 34
471690 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 35
471708 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 36
471708 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 37
471708 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 38
[close]

Thanks!!

9
This can be added to a game in progress, even for maxed out characters. For characters level 36 and beyond, you'll have to gain xp once to trigger the game to give you levels.

Yep!!

10
Not sure what's up but new version of Combat Analytics saved the files in \saves\common\combatanalytics the first 2 times I saved after the mod update but hasn't since.

I've tried re-downloading and re-installing the mod, disable / enable the mod and renaming the folder but not sure why it won't save anymore?

After re-installing the mod I did make sure to set \CombatAnalytics\data\config\settings.json > "SaveDetailedCombatData":true

Its not a big deal because it's still saving the raw data to the save file, it's just not writing the files to the save folder anymore.

Here's the list of files that it wrote after my first 2 saves before it quit working.
Spoiler
[close]

11
It is a carried over save!

I'll try tanking my fleet and see what happens!!

Thanks for the quick reply!!

Edit:
Just verified that fleet respawn does fix it in current save!!
Just a tip for those wanting to respawn:
Make a copy of your save
Put your entire fleet AND the items in your Cargo Hold in Storage except 1 or 2 ships you don't care about and enough supplies, fuel and crew to get them killed.
Suicide them (If you use console commands, you can just type suicide at the command prompt.)
Respawn
Grab ships and equipment out of storage!!
Enjoy!!

12
I'm having a weird bug where I can't stack items over 1000 in my cargo hold.  They stack just fine in storage but if I try to stack them inside my cargo hold I just get and audible sound. 

I can stack them in my storage and then move them to my cargo hold stacked over 1k but as soon as I hit "Sort" it puts everything in 1k stacks.

Here's a list of my mods if that helps:
Spoiler
[close]

13
Love this mod as well as most of LazyWizard's mods!!

2 requests if possible?

1. If you press the up arrow while in the console it will select the last command you used similar to bash or cmd, however, it only stores the last 1 command used.  Would it be possible to have it save the last few (5 or 6) unique commands?

2. Love the tab completion feature but would it be possible to have to cursor go to the end of the command, possibly even with a space after it, rather than leaving the cursor in the middle of the command?

Thanks!!

14
Just saw your edit!  Do u still need the save file?

Edit:
I sent it anyway just in case!  ;D

15
If you still have the save, or you see it again, would you PM me the save?

Sure thing, I may have saved over the original save once or twice but i'll see which one is the closest.  I tend to use save copy a lot so I may have a good one.  I'll send it as soon as I get done with this combat session.

Also, I just noticed that the wolf in question was destroyed in combat so that may have something to do with it.

Also let me know if you try the raw data analytics :)

I've been playing around with it a little bit.  I'm new to Tableau so it's a learning curve but it's going to be sweet to have all that data available for working on builds!!

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