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Bug Reports & Support (modded) / Unable to change min and max contact missions
« on: July 30, 2022, 01:14:10 PM »
Starsector version: 0.95.1a-RC6
Alright, so what I am trying to do is in the following file
Inside of Starsector\starsector-core\data\config\settings
Currently, everything related to the contacts paragraph looks like this:
"maxContacts":5,
"contactMinMissions":5,
"contactMaxMissions":9,
"contactMaxMissionsWithPriorityBonus":12,
"contactMissionUpdateIntervalDays":30,
"priorityContactMaxNumMissionsBonus":4,
"priorityContactMaxMissionQualityBonus":0.5,
"defaultPotentialContactProbability":0.5,
"potentialContactProbabilityAddPerFail":0.1,
-----
From what I can see, nothing changes about contacts in my saves or new games. They don't have additional missions max, or additional min mission, ect.
I have tried a few other values but nothing changes.
(They usually have 1 or 2 missions, if I am lucky, 3. Quite different from the minimum of 5)
(And yes, it is the right starsector, the one I am playing, all other changes work.)
I think either these settings need to be made in a particular way I am unaware of, (partially due to the fact that they have worked before.)
Or I suspect it is due to one of my mods overwriting vanilla settings, however, I have checked every single mods' data/config/settings for vanilla overwrites and found nothing that touches contacts.
I am using the following mods. They were all updated recently, to my knowledge only 'Unuausally Gullible Hulldmods' has a newer version.
"yunru_pirate_collection",
"yunrutechmining",
"pantera_ANewLevel40R",
"adjustable_skill_thresholds",
"Adjusted Sector",
"raccoonarms",
"AttunedDriveField",
"automatedcommands",
"lw_autosave",
"timid_commissioned_hull_mods",
"su_Concord",
"lw_console",
"DetailedCombatResults",
"diableavionics",
"dronelib",
"forge_production",
"GrandColonies",
"HMI",
"gunnyhegexpeditionary",
"hostileIntercept",
"IndEvo",
"Imperium",
"JYD",
"LTA",
"lw_lazylib",
"lockedAndLoaded",
"logisticsNotifications",
"luddenhance",
"MagicLib",
"more_hullmods",
"nexerelin",
"roider",
"RC_Second_Wave_Options",
"holdsforall",
"swp",
"speedUp",
"sun_starship_legends",
"stelnet",
"StopGapMeasures3",
"superweapons",
"tahlan",
"Terraforming & Station Construction",
"transpoffder",
"underworld",
"US",
"ungp",
"UGH",
"vayrasector",
"vayrashippack",
"whichmod",
"XhanEmpire",
"yunruhullmods",
"yunru_midline_expansion",
"yunru_misc_ships",
"unpackblueprints",
"yunrucore",
"mir_np",
"shaderLib"
Help is appreciated
Alright, so what I am trying to do is in the following file
Inside of Starsector\starsector-core\data\config\settings
Currently, everything related to the contacts paragraph looks like this:
"maxContacts":5,
"contactMinMissions":5,
"contactMaxMissions":9,
"contactMaxMissionsWithPriorityBonus":12,
"contactMissionUpdateIntervalDays":30,
"priorityContactMaxNumMissionsBonus":4,
"priorityContactMaxMissionQualityBonus":0.5,
"defaultPotentialContactProbability":0.5,
"potentialContactProbabilityAddPerFail":0.1,
-----
From what I can see, nothing changes about contacts in my saves or new games. They don't have additional missions max, or additional min mission, ect.
I have tried a few other values but nothing changes.
(They usually have 1 or 2 missions, if I am lucky, 3. Quite different from the minimum of 5)
(And yes, it is the right starsector, the one I am playing, all other changes work.)
I think either these settings need to be made in a particular way I am unaware of, (partially due to the fact that they have worked before.)
Or I suspect it is due to one of my mods overwriting vanilla settings, however, I have checked every single mods' data/config/settings for vanilla overwrites and found nothing that touches contacts.
I am using the following mods. They were all updated recently, to my knowledge only 'Unuausally Gullible Hulldmods' has a newer version.
"yunru_pirate_collection",
"yunrutechmining",
"pantera_ANewLevel40R",
"adjustable_skill_thresholds",
"Adjusted Sector",
"raccoonarms",
"AttunedDriveField",
"automatedcommands",
"lw_autosave",
"timid_commissioned_hull_mods",
"su_Concord",
"lw_console",
"DetailedCombatResults",
"diableavionics",
"dronelib",
"forge_production",
"GrandColonies",
"HMI",
"gunnyhegexpeditionary",
"hostileIntercept",
"IndEvo",
"Imperium",
"JYD",
"LTA",
"lw_lazylib",
"lockedAndLoaded",
"logisticsNotifications",
"luddenhance",
"MagicLib",
"more_hullmods",
"nexerelin",
"roider",
"RC_Second_Wave_Options",
"holdsforall",
"swp",
"speedUp",
"sun_starship_legends",
"stelnet",
"StopGapMeasures3",
"superweapons",
"tahlan",
"Terraforming & Station Construction",
"transpoffder",
"underworld",
"US",
"ungp",
"UGH",
"vayrasector",
"vayrashippack",
"whichmod",
"XhanEmpire",
"yunruhullmods",
"yunru_midline_expansion",
"yunru_misc_ships",
"unpackblueprints",
"yunrucore",
"mir_np",
"shaderLib"
Help is appreciated