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Messages - jaymc1130

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Mods / Re: [0.8.1a] DynaSector 1.4.0
« on: October 08, 2017, 09:01:31 AM »
the 32-bit java the game came with wouldn't allow enough memory to run the game with many mods enabled.

Yeah, I got a warning pop up message after finally starting a new game that 51% of the memory cap had been reached so I tried messing with the java stuff and no, the game did not like it one bit.

Fortunately I pulled the original jre out of the recycle bin and copy pasted it back and swapped the xms and xmm both to 2048 and now she's running like a champ.

At least as much like a champ as this game can run on a cheap Inspiron 15 3000 series laptop.

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Mods / Re: [0.8.1a] DynaSector 1.4.0
« on: October 07, 2017, 09:36:51 PM »
I think the files are in the .7z format, so windows doesn't recognize it as a normal zip file. you would need a specific program to do it, i would suggest using 7-zip as it is free.

otherwise, welcome to the forum.  this guide may help you: http://fractalsoftworks.com/forum/index.php?topic=11462.0

Hey, thanks for getting back at me. Yeah, it was a weird format thing, I figured it out and got mostly everything settled as far as downloading all the cool spiffy stuff I wanted that you folks work so hard on (thx so much 4 dis btw!!!). Its nice to be here, hello people!

I've been taking a look around and trying to familiarize myself with the game and the forum. I dunno where to ask about general help questions setting up all these new mods but I suppose asking you here is a good place to start:

I can't seem to get Java JRE stuff to run for any version other than the one that came with the original game and I don't want my weak ass lap top that's running this to crash (it probably can't even really handle this but.... vanilla was so awesome and I wanted more), so I could use an assist there.

Version checker is also saying BRDY and Dassault-Mik failed their update checks but I seem to be able to do stuff and see and be a part of them in game (I tested a start as each faction for about 20 minutes just to mess around and get a feel for which ships I liked best). So I dunno what that means.

But hello and hey there and thanks and its good to be here again!

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Mods / Re: [0.8.1a] DynaSector 1.4.0
« on: October 07, 2017, 10:46:45 AM »
Why are all of Dark Revenants mods impossible to download?

Every other mod I've downloaded opened like a normal zip mod download and unzipped and I copy pasted to where I needed. All of DR's stuff opens in some totally weird way, pops up a page to click on to open or save and then when open is clicked it pops up with some blurb about viruses and bs another random page opens and closes in the background too fast for me to do anything and then all those windows close and nothing else happens.

Its just DR's mods too.

Wtf?

Le edit: Nvm, its Diable Avionics too, so seems some things integrated with it use some sort of strange unzip method? How fix? Me wantey transformer mecha ships.

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