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Modding / Re: [0.95.1a] Nomadic Survival 1.0.1 - Discover ways to thrive off-grid
« on: March 09, 2023, 11:12:24 PM »
Nice. Will test. Thanks for all the amazing mods.
Starsector 0.96a is out! (05/05/23); Blog post: Wormholes and Sundry - Getting Around the Sector (08/31/23)
2968692 [Thread-3] INFO com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent - Added officer at pengersick5
2968726 [Thread-3] INFO com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent - Spawning officers/admins at orthrus
2968726 [Thread-3] INFO com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent - officerProb: 0.25
2968726 [Thread-3] INFO com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent - additionalProb: 0.1
2968726 [Thread-3] INFO com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent - mercProb: 0.25
2968726 [Thread-3] INFO com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent - adminProb: 0.1
2968726 [Thread-3] INFO com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent -
2968834 [Thread-3] INFO dynamictariffs.util.TariffUtil - DynamicTariffs: Player opened market
2969048 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at ST.Plugins.ST_CampaignEventListener.shouldHaveConcierge(ST_CampaignEventListener.java:113)
at ST.Plugins.ST_CampaignEventListener.reportPlayerOpenedMarket(ST_CampaignEventListener.java:38)
at com.fs.starfarer.campaign.CampaignEngine.reportPlayerOpenedMarket(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Hi, I found out if there is one ship installed this hullmod, the save will be broken. It is a serious bug so this mod cannot work at all.When you are trying to load that broken save, a message will shows "error loading saved game" with some debuging information following. It happend on both 0.91 and 0.95. I will post it in both versions so you may find out what's wrong.
https://www.dropbox.com/s/nr5cgmtzmlg773d/123.png?dl=0
The landing autopilot didn't work for me. I tested it on a Kite with 20%hull, turned on autopilot and it just stoped moving.
It did not move, turn, turn on shiled or shot. That Kite just stoped like there is no ai applied on it.
On the left screen there were two infos "land autopilot installed" and "system cricital warning".
Do you know how to fix it?
ps. The carrier I used is an Astral class. Game verison is 0.95a. Lazylab 2.6 is installed.
public class cdm_modplugin
extends BaseModPlugin{
public PluginPick<ShipAIPlugin> pickShipAI(FleetMemberAPI member, ShipAPI ship) {
if (ship.getVariant().hasHullMod("combat_docking_module")) {
ship.setAlphaMult(0f); //Invisible?
return new PluginPick<ShipAIPlugin>(new combat_docking_AI(ship), CampaignPlugin.PickPriority.MOD_GENERAL);
}
return super.pickShipAI(member, ship);
}
}
This should have been in game wth! How is this not in the actual game? Does it apply to frigates from mods?
ShieldsOff(Flux>50%) Force turn off shield at ship flux > 50% Only recommended for high armor ships with good PD