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« on: May 29, 2023, 11:53:32 PM »
I'll edit my comment or add another when I /if I watch the whole thing. But what's with Starsector videos where people make multiple hour commentaries, edit your video jeez. In the very beginning he's talking about tank controls and explaining the obvious, all while in a tutorial piloting a single ship. If one is willing to post a 5 hour critique of a game, one can also play that very game a fair bit, he'd definitely know why tank controls are important.
Almost 8 minutes argumenting a single point, god this will be impossible to get through.
EDIT: To any unfortunate soul firing up the video, increase the playback speed, you'll thank me later.
EDIT 2: Bro literally doesn't understand the point of Deployment points and compares it to scam mobile games. This is my problem with "critique" video, 50% of the time the person is so clueless they're making points about something that's clear to anyone who played the game more than a couple of minutes, 40% of the time is spent by ranting about game mechanics because the user clearly expected a different game, and is now "ranting" about things they personally don't like. And then you're left with maybe 10% when something useful is actually said. So I suspect this video will have half an hour worth of valid points and suggestion, while I'll be getting *** off for 4 and 1/2 hours because boo hoo the game doesn't tell me what to do.
Just imagine playing Elden ring for the first time again, and being told what to do, uncovering every little secret the game has to offer, just so the player doesn't feel "lost".
EDIT 3: I REAAAAALLY want an in game pop up that will scream at the player "yo this isn't an RTS, AI is smart, let it be and enjoy the ride while you learn the controls". The amount of players that understand orders aren't orders, yet still act like they're in Command & Conquer is too damn high. The game could be more clear that you aren't meant to slap orders all over the place, unless something really bad is going on or you're trying some specific strat.
EDIT 4: Someone that keeps yapping about game balance, doesn't understand that maybe it's not the smartest idea to deploy your whole fleet versus a small one, randomly clicking on the map and damaging ships, then going "hmmm does the developer even want fights to happen?". And the remark about ship speeds and how going backwards is cheap. Ah yes sure, I'd love another space game where a capital ship goes forward and destroys every single thing with no risk. Frigates would be useless apart from the Monitor. Again, this is something you easily notice by just playing the game, not making an ultra long video essay based on a tutorial.
LAST EDIT: I gave up on 40 minutes. I'm now convinced this is rage bait. Like who makes a 5 hour video about a game, where at the same time they're refusing to learn anything. Maybe there is a good suggestion hidden somewhere in this slog, but I wouldn't even care when 99% of the video is ranting about nothing. Funny how that mobile game comparison looks right now, doesn't it.