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Messages - Rahbek

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Mods / Re: [0.95.1a] Better Colonies 1.86
« on: March 17, 2023, 06:07:07 PM »
Hey there got some feedback idea:

Could you add the ability to the settings json to change if strip mining uses SP and/or how many (0-x SP)
Reason being that mods which alter max level often influence the rate of SP gain making them less or more valuable depending on what they are set to :)
Same for the credit costs and maybe even editing the % chance/range for losses would be cool for that feature?


2
General Discussion / Re: Galatia Stipend
« on: March 17, 2023, 09:08:33 AM »
Sorry for the late reply - was a bit sick past days.

Many thanks for the quick help - works like a charm :)

3
General Discussion / Galatia Stipend
« on: March 13, 2023, 01:49:32 PM »
So I know you can turn it off in the settings but I was curious if there was an easy way to play around with duration/amount of the stipend?
I am aware of the Ruthless Sector mod that lets you do that, however that adds a *** ton of other features on top.
I sadly have no clue about java so looking at the mods code ended for me at the jar file. Is there a way for editing it in the games files I have missed while googeling?

4
Mods / Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.1.0
« on: March 13, 2023, 12:11:50 PM »
Unfortunately, not working on Mac M1 Pro (Monterey)
Enabled only this plugin.

I've got small message box with message:
Fatal: Error creating vertex shader
ERROR: 0:1: '' : version '330' is not supported
ERROR: 0:3: 'layout' : syntax error: syntax error
Check starsector.log for more info.


But no starsector.log created, logs dir is empty.

yes this is expected, m1 macs do not support opengl because apple. tough luck


Having the same Issue on an Intel Mac - Apparently Apple deprecated OpenGL in 2014 in favor of their Metal API.
4.1 supposedly being the last supported OpenGL Version. (" OpenGL 4.1 + some 4.2 and 4.3 extensions are exposed." is what I found online)
If that information is enough for a semi-quick fix then I am sure you'd make a lot of mac starsector players happy :)
Not sure though if that information helps at all or if that'd end up being a mammoth task.. :D


5
Mods / Re: VNS mod (add-on to Ironclads 8.4.1) v5.7
« on: August 29, 2015, 08:57:17 PM »
I'm currently modding Skyrim again... :P
But upgrading is relatively easy.

There's only a few files that need editing really (the ones that ask you to overwrite), it's quite easy to figure out what do do.

In general, just copy the VNS bits (always at the bottom of the file) at the bottom of Okims file (weapons, ships).
the only exception is the scripts file (systems?), since that one has multiple bits where VNS ships and systems appear at about 5-6 places, but unless Okim changed it, one can just overwrite it. If no, same principle applies. Search my file for any mention of VNS and copy entire bits over to Okims file.
A good text editor that does file comparisons is handy


I tried that suggestion. Aside from the scripts i guess it worked fine but when i tried to edit those i realized there are so many changes and i understand very little or nothing of the actual code so i couldnt do it.

If you (or someone) has some freetime for updating VNS that'd be very cool. I agree with anygrytigerp .. Ironclads is great but somehow feels like it could use some sort of expansion just like VNS. :)


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