Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Axolotl

Pages: [1]
1
Modding / Re: weapon request
« on: June 21, 2023, 08:42:57 AM »
Maybe slapping two together is fine?

2
Modding / weapon request
« on: June 21, 2023, 05:26:34 AM »
Hi guys!
I really would love to have medium sized vulcan pd, because dakka is my thing, can some kind soul create one for me?
I'm not really an IT guy so I don't really understand how to do it.
Thank you all!

3
Pretty much, but you neglected PD like the HMG or Thumper. You can create fun stuff with them, but not optimal for sure. Maybe the other way around would be better to have higher efficiency in bigger mounts?

4
General Discussion / Re: Beam fleet loadout
« on: May 31, 2023, 06:57:17 AM »
I see that on the lg Eagle and Executor going over the max bonus with the gravitons. I never went over 3 on any ship and used IR Autolance instead.
Edit: my understanding is the shield damage bonus is capped at 10% at 3 beams.

5
General Discussion / Beam fleet loadout
« on: May 31, 2023, 04:08:15 AM »
Hey guys!
Anyone tried out a beam heavy fleet and could make it work? With the new energy missiles and weapons I tried to make a thematic fleet, but it feels like its just not too viable.
Maybe i am missing something.
Suggestions for fleet composition and ship loadouts would be much appreciated.

6
Thanks, for the update.
Is there a command to reset the skill points spent?

7
Mods / Re: [0.65.2a] The Knights Templar v0.9.4g
« on: August 07, 2015, 02:04:26 AM »
10 Combat is not a necessity for this to work, but it is really nice quality of life improvement. ROLAND is a large missile weapon, some paladins have it.

8
Mods / Re: [0.65.2a] The Knights Templar v0.9.4g
« on: August 05, 2015, 07:24:17 AM »
My favorite technique is get in an Onslaught with 3 mjolnirs, 2 hypervelos at the back and 4 reaper launchers rest is point defense against the clarents.
I usually pick augmented engines and maneuvering jets.
After each priven bursts, their shields are down, which means they are dead to 3-4 torpedos.
I can take on a lot of crusaders, and 2-3 paladins in the same battle with this ship alone. (if you make a mistake you are dead tho.)

9
Mods / Re: [0.65.2a] The Knights Templar v0.9.4g
« on: July 06, 2015, 11:21:46 AM »
Thank you for the update :)

10
Mods / Re: [0.65.2a] The Knights Templar v0.9.4f
« on: July 02, 2015, 12:57:10 AM »
Thank you for your help. Any ETA on the patch?

11
Mods / Re: [0.65.2a] The Knights Templar v0.9.4f
« on: July 01, 2015, 09:20:31 AM »
This is the end of the log:
Spoiler
106655 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/backgrounds/background2.jpg (using cast)
149959 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.CombatViewport.isNearViewport(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.addHitParticle(Unknown Source)
   at data.scripts.plugins.TEM_WeaponScriptPlugin.advance(TEM_WeaponScriptPlugin.java:344)
   at com.fs.starfarer.title.ooOO.K$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.G.???0(Unknown Source)
   at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

12
Mods / Re: [0.65.2a] The Knights Templar v0.9.4f
« on: July 01, 2015, 06:26:15 AM »
Hello guys!

I have a game crash (null reference error) when I fire an Arondight at a Templar ship. Any ideas on how to solve the issue?
Thank you for your help!

Pages: [1]