(Okay, keeping in mind that I respect general griping about waiting and the need to do it. But I think there's also an interesting question hidden in here.)
Imagine a world where Starsector was declared 1.0 a few years ago and the updates came out as DLCs; the "Paradox-style" release, if you like. I ask earnestly, is that a preferable product model?
I suppose another alternative is to declare 1.0 with a possibly rushed 'technically hit all the feature bullet-points', then update post-launch. I struggle to remember a game where this worked out well rather than fizzled, though maybe Brigador kinda did it and managed to turn a rough start around with a viral social media post? I don't think they even rushed their release though, and it is also a game working in a far less maximalist design space, eg. standalone arcade-style maps.
... Are there any examples of this? No Man's Sky? (But that was a publisher-backed project with millions in dev funding, wasn't it? Too big. Different beast.)
Another option: I'm loathe to compare Starsector to Dwarf Fortress because I don't think we think about Starsector the way Tarn/the Adams bros think about DF, but maybe the way the game updates relate to players feels similar? Would DF benefit from declaring a 1.0? Possibly their Steam release and UI update is a stealth-1.0, in the sense that that game state is declared 'provisionally definitive'. (Do people who play it agree? I have no idea, I haven't played DF in 15 years or so.)
I don't think its quite the same as the paradox model as most of their content is paid for DLC, though i could see a content expansion like that years after launch maybe additional story or rebuilding the sector idk. I would assume the more accurate model would be the No mans sky one minus the botched launch because of Gigahype and the millions in backing.
Deep rock would be another good comparison and though I understand that they are different types of games altogether the model of releasing decent amounts of content every couple of months for free or at least status updates and general communication with the player base (not NMS strong suit at first but the death threats were out of hand) maybe general estimates on when the updates will be ready and of course nothing set in stone. Money isn't the only thing they have going for them, they do maintain a pretty consistent dialogue with the fanbase and so does Ghost ship games, but fractal software does for the most part keep in touch but i feel like there is a taboo around any mention of the games future.
I totally that getting bombarded with "When Game ready?" gets old really fast but at least part of the community (not me) is getting impatient with the current set up. I think it would work out pretty well as long as there was a dedicated PR and on a longer time frame than the others do, maybe 4-6 months between smaller updates for more specific aspects of the game? not sure myself.
Another point is both of those developers have one big thing in common with starsector, their vision and scope have changed fairly decently since they were launched and they've both gotten pretty positive feedback in some big ways since then too, i think i speak for a good majority that we love the update posts and all the nitty gritty details of the work and progress, the thoughts and love that go into the game, maybe some dev updates about lore and the sector istelf instead of just game and status updates too, just some food for thought.
I understand there are complexities of making a game and that a lot of things can tie you up in that regard so all i can really say is i wish you all the best and can't wait for the game to be released, you are all doing fantastic work.