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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Messages - Turdicus

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Alright all you Nexerelin pros out there, I am trying to make some serious quiche and I've always done this in the past with exploring and selling salvage/BPs. This time I was wondering what the best method of making money raiding/invading is? Should raids be done with a small fleet (0-1 caps, 1-5 cruisers), hitting small/medium markets (size 3-5)? At the moment my raids only yield like 30k credits worth of supplies; my repairs cost far more after accounting for fighting the battlestation. Maybe thats my problem? I shouldn't be fighting at all?

Invasions yield resources as a payout, yes, but I don't want to keep the colony. If I abandon the colony I notice I can get a nice payout, leaving a dead husk. Is this the most cost-effective way to invade for profit? Do other factions re-colonize those dead husks at some point? Or am I permanently scarring the galaxy during my crusade of greed?

Thank you all for the answers and help. Love this game, love this mod. To me you are a wizard, Histadine.

Hello, just want to report a crash log I received and recreated twice. I think its AA causing it but it might be VIC. Here is the log. Hope it helps, and thank you for the amazing work!

java.lang.ClassCastException: cannot be cast to com.fs.starfarer.api.combat.DamagingProjectileAPI
   at data.hullmods.armaa_strikeCraft$StrikeCraftDeathMod.modifyDamageTaken(
   at com.fs.starfarer.api.combat.listeners.CombatListenerUtil.modifyDamageTaken(
   at com.fs.starfarer.api.combat.listeners.CombatListenerUtil.modifyDamageTaken(
   at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
   at Source)
   at Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$ Source)
   at Source)

Mods / Re: [0.9.1a] Ship/Weapon Pack 1.10.4
« on: September 08, 2019, 08:11:31 AM »
Seriously, Sinigr, have you ever considered that you catch more flies with honey than with vinegar? I can't imagine any situation where calling someone's decisions stupid would make them want to consider your "recommendations". Is this how you interact with people in real life? Smh

Mods / Re: [0.9a] Nexerelin v0.8.4z: 0.9 beta (fixes 2019-01-08)
« on: January 08, 2019, 10:00:28 PM »
Hey, fantastic work Histidine. I'm not sure if this is the place but I was cruising through space on the way to a Luddic Path Cell when I got a null pointer crash. Here is the log:

20776447 [Thread-4] INFO  - Created ProcurementMissionIntel: hand_weapons to Hlidskjalf Mantle
20777664 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
   at exerelin.campaign.fleets.InvasionFleetManager.processInvasionPoints(
   at exerelin.campaign.fleets.InvasionFleetManager.advance(
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$ Source)
   at Source)

Hope it helps. If this is the wrong place to post this I apologize. Thank you!

I know you can downgrade then upgrade again to refresh the weapons. Perhaps there is a mod that will allow for a deeper level of customization? Thanks for the help.

Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: December 09, 2018, 08:44:25 AM »
I love your work shadowy. Is that a glass canopy in the center? Looks like you can see some green terrain on the inside, its a really cool touch. Also helps with the scale in a way that isn't seen elsewhere in Starsector. Can't wait to blow it up!

Mods / Re: [0.8.1a] Diable Avionics 1.90 (2018/02/17)
« on: February 17, 2018, 08:45:26 AM »
Bro the Zephyr is so cool! Can't wait to try it out, gonna give it a go today. Thanks for all the hard work!

Mods / Re: [0.8.1a] Mayasuran Navy 8.0.2
« on: February 12, 2018, 08:22:02 PM »
Is that a triple gauss cannon turret on the carrier? Please say yes.

EEEEE I loved the Kadur Theocracy! If you bring them back I will be super pumped.

Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: October 06, 2013, 11:18:58 AM »
Hello, this is my first sprite that I'm sharing with anyone, so please attack it with ferocity. Behold, the Drakeling Armored Frigate.


I don't really know what to do with all the flat surfaces on the ship, and I think it looks quite bland on the painted brown parts. I think the armor looks fine, but should I keep adding random tidbits to the painted parts?

Mods / Re: Project Ironclads, version 6.1a (for 0.6.1a)
« on: October 04, 2013, 04:31:07 PM » hard. I find it difficult to maintain a profit after buying fuel to trade between systems. Anyone got any starter tips?

Yeah that thread has been a godsend, among many other useful portions of this forum, and quite a few posts by you too, Vayra. I've taken it upon myself to make a decent ship, and with almost zero experience spriting I've managed to get myself to make a basic frigate sprite in under four hours =P One day I'll make something worth putting up for you guys to see, I hope.

Man it takes FOREVER to make an original sprite and get it into the game, I have a LOT more respect for you modders now, whew.

I suppose my question is how do you spriters usually star out with fresh art? I tried starting big, like 1000 pixels high, and then shrinking to 100 pixels for a frigate, but of course it really dilutes the image and makes it looks quite childish. Do you guys usually start at the pixel size you want?

Getting a detailed model into 100 pixels is incredible, the artists for this game and the mods have some genuine talent.

Aye, LibreOffice is the new project of the OpenOffice guys after they got bought out by some mean people. I'm sure your version is fine, just the newer versions are full of bloatware.

The error I get from simply opening a ship.csv file and then saving it (libreoffice tells me that some formatting in a text csv format might not be saved properly) is this:

2941 [Thread-6] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: JSONObject["id"] not found.
org.json.JSONException: JSONObject["id"] not found.
   at org.json.JSONObject.get(
   at org.json.JSONObject.getString(
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpreadsheetLoader.o00000(Unknown Source)
   at Source)
   at com.fs.starfarer.loading.OooO.super(Unknown Source)
   at Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$ Source)

Don't know if that looks familiar to anyone. It's probably something very simple.

So I'm just trying to get my first dinky little fighter into the game, I have everything all set up. The only thing is that apparently LibreOffice, the program I am using to edit and save the CSV files, seems to break the CSV file somehow. Do I have to use Excel? Or is there another program that I can use?

Thanks guys

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