1
Discussions / Re: Disunity - A 2D Space RTS
« on: May 26, 2016, 02:20:07 AM »
This looks freaking sweet. I'll be keeping an eye out for it.
Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
Can't pretend to care.Why even post? :v
Couldn't agree more! Starsector is loads of fun!This.
-snip-It's like killing regular soldiers trying to rescue their wounded: there aren't any laws against it, but it's frowned upon. Bad faith is usually not in either side's interest because it gives your enemy an excuse to use the same kinds of tactics.
......No one up for mine?It's a good base, right now it appears unfinished.
Headcanon accepted.You don't really need runways in space, unless you have a catapult for launching fighters.
I like to think that the ships with runways are also atmospheric craft that can launch fighters in a high altitude environment.
Actually, the settings in Photoshop is not a texture tool per se but I think it makes shading brushes work with a limited palette of colors (lets say 4 shades of blue), so it produces shade via dithering using only the colors you selected when shading or blending. That way you can create retro pixel art much easier. I have never really used it myself though but I believe MShadowy (author of the Shadowyards mod) has played with it recently and could probably tell you if you ask him nicely.Heh, I can't afford Photoshop anyways. Thanks though!
Also, regarding creation of ships, I think most people on this forum does at least some amount of pixel work when making ships, especially in the later stages as some manual editing is always needed even if they have shrunk a larger painting or used a 3d model. Myself I always draw and kitbash my crap on a 1:1 scale, so I often poke around with individual pixels on any details throughout the whole process.