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Messages - Dorian0119

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Mods / Re: [0.95a] Iron Shell 1.06
« on: December 29, 2021, 07:41:36 PM »
Is there a way to actually hire Charlotte Hex as an officer or will the feature be in the future?
I have maxed out my relation with her to 100 but I still can't hire her.

Also, after "extract and agent" mission, once I go back to her there is an option that says "let me hire them". It uses a story point but when you actually use it, she says you can't.
Can you give me clues to what this is? Are there other things I must do or does Hex's features end there for now?

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Modding / Re: Asking for Tips on Ship Creation and Balancing
« on: December 29, 2021, 07:34:10 PM »
Hi there, welcome to the forum! I've moved this to the modding section, which is better for questions like this.

Normally ships are based on something existing that has a similar role, then tweaked to fit the character of the new ship, at least in my limited experience. A 60 DP version of the Conquest sounds challenging though because there isn't that much in that space in vanilla! There's a fine line to tread between losing to a Paragon (with an equally good build and no skills) but handily beating an Onslaught (which a 60DP ship should be able to do). I think looking at the statistical cross of an Odyssey and Conquest would be a good start, probably with better shields/armor than either but not too much more flux than a Conquest already has if the ship is armed with ballistics (conquests have tons of offense). Of things not to do: don't give it the Paragon's range booster, as then the new ship's range + speed would be unbeatable.

For animations I have less experience, but you will almost certainly need an every frame combat script that sets the position of the rear engine parts (which will need to be their own decorative weapons? I haven't done animation). MagicLib has functions to help do this in a smooth manner, see here: https://starsector.fandom.com/wiki/MagicLib#MagicAnim

Probably what you'll need to do it poll the state of the maneuvering jets via the ShipApi: ship.getSystem() returns the ShipSystemAPI which has a bunch of methods to tell if the system is active/charging/etc: https://fractalsoftworks.com/starfarer.api/com/fs/starfarer/api/combat/ShipSystemAPI.html

Maybe there's a better way to do that, I hope a modder who's done animations based on ship systems will chime in!

Oh that's a great idea. I forgot about the odyssey since I haven't tried using high-tech ships. Maybe I'll reduce the dp to 50 to make things easier.
Thanks for the detailed response, I'll definitely try and study those custom animations with magiclib.

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Modding / Asking for Tips on Ship Creation and Balancing
« on: December 26, 2021, 06:20:13 AM »
Greetings to all of you, I just wanted to ask tips on creating ships. I am new here so I don't know where I should post this question and if this question is okay. Please tell me if I am breaking any rules.

I've been enjoying starsector this past few months and my favorite ship rn is the Conquest. I wanted to improve it a bit (just for roleplay purposes on my game) so I thought of making a 60 Dp Conquest. I want it to still fulfill the conquest's role of being able to go wherever you want on the field quickly (as quick as a capital class would allow) to change the tides of battle. A bit stronger and faster but still unable to beat the Paragon on a 1v1 stand-off. It looks a bit on the hightech side since (in my head) it's an illegal ship commissioned by some powerful factions in the persean league who doesn't like the amount of freedom they give to their people. I tested it and its a bit OP. Idk how to balance the ship since I am quite new to the game. Do people have some baseline numbers for stats to know that the ships are balanced or do they just go trial and error?

Another thing I want to ask is how do I put custom animation on the ship? Nothing crazy, I just want some parts of the rear engine to open up when I use maneuvering jets, something like in the attachement I sent. Also, how do I change the color of the boosters when I do maneuvering jets? I tried changing the contrail colors, but it just won't change anything. Obviously I am no good when it comes to things remotely related to programming or scripting so sorry for the stupid questions.

Also, I just stole a bunch of parts from VIC and Ironshell because they are my favorite modded ships rn. My ship looks a bit overcrowded and have a bunch of random parts in it since I was afraid to touch those beautifully done parts I used from otehr ships, so any tips on sprites would be a great help too.

[attachment deleted by admin]

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