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Messages - Phil

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Mods / Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« on: October 21, 2023, 06:51:45 AM »
I'm sorry if someone has asked and answered this before but is there a way to have more operatives than 4 via editing a config etc?
I'm finding in a game I've been playing for ages now that the number is a little low due to the size of my empire. Thank you.
Max operatives setting in LunaLib's mod configuration menu, or if you don't have Luna then the maxAgents field in exerelin_config.json file
[/quote]

Thank you so much, I edited the config as I don't have Luna.
Oh quick question is this value for just the player or the AI too?

2
Mods / Re: [0.96a] Nexerelin v0.11.0b "Dark Tower" (fixes 2023-06-17)
« on: October 20, 2023, 06:29:38 PM »
I'm sorry if someone has asked and answered this before but is there a way to have more operatives than 4 via editing a config etc?
I'm finding in a game I've been playing for ages now that the number is a little low due to the size of my empire. Thank you.

3
Modding / Re: [0.95.1a-RC6] Combat Multiplayer Project
« on: October 10, 2023, 05:12:53 PM »
This will be great. Would love to have my Discord mates drop in when I'm playing a campaign and fly one of my ships.

4
Hi,

Firstly, thanks for this mod I love a soft cap instead of a hard cap in my games :)

Secondly, just checking if this is safe to use on an existing safe that's updated from 0.95 to 0.95.1? I do get a light warning about RC3 being expected but I have RC5? Is that ok?

Thanks again :)


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