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News:

Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - Trider

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1
Mods / Re: [0.96a] Fleet Journal v1.0.8
« on: May 11, 2023, 04:03:17 AM »
Can this mod replace Captain's Log? I.e. I don't need custom notes, only intel entries.

Edit: seems like it can't.

2
Mods / Re: [0.96a] SpeedUp 1.0.0
« on: May 11, 2023, 03:59:19 AM »
The mod index link should be updated to reflect the game version change.

3
Doesn't work with the current version. I tried simply changing the version property in the mod_info.json, but got the following error:
Code
79675 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
at CaptainsLog.campaign.intel.SalvageableIntel.createSmallDescription(SalvageableIntel.java:93)
at com.fs.starfarer.campaign.comms.v2.EventsPanel.super(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.EventsPanel.intelMapIconClicked(Unknown Source)
        ...
Seems like the API has been changed.

4
General Discussion / Executor Special Modifcations d-mod
« on: May 07, 2023, 09:19:44 AM »
I may be wrong here, but it seems to me that the description text of this d-mod has some structural mistakes in the 3rd paragraph. I've compared this version to the one previously introduced in a blog post, and the 3rd paragraph has, indeed, been altered. It seems the mistakes were accidentally introduced during these changes.

5
Bug Reports & Support / Re: Minor text inconsistency
« on: May 07, 2023, 12:24:47 AM »
Same.

6
Suggestions / Re: Tutorial softlock
« on: May 06, 2023, 03:28:38 AM »
Yeah, I figured that out, but that doesn't look like a proper solution to me.

7
Suggestions / Tutorial softlock
« on: May 06, 2023, 02:32:55 AM »
So I went to Tetra and recovered the ships before the tutorial told me to. The tutorial now expects me to go there and recover at least 2 more ships. Technically this isn't a softlock, because I can use story points to recover the remaining ones, but obviously I don't want to spend them there. The tutorial should be smarter and skip/autocomplete this step if the player already has enough ships/recovered the ones from the graveyard.

8
Bug Reports & Support / A UI artifact during tutorial
« on: May 06, 2023, 01:55:47 AM »
This artifact pops up after you assign your skill points during the tutorial. It can be fixed by reloading a save. The issue isn't new, and I had it happen both in 0.95.1a and 0.96a

9
General Discussion / Re: Bar mission changing its terms
« on: March 24, 2023, 05:30:35 PM »
I think this might be something introduced by a mod, though?

I only use utility mods (Autosave, CaptainsLog, SpeedUp), so I don't think they could somehow mess with the mission code.

10
General Discussion / Re: Bar mission changing its terms
« on: March 24, 2023, 05:25:47 PM »
Which mission was this, exactly? What was the text for starting that conversation?

'Nod to the concerned man' one, if I remember correctly.

11
General Discussion / Bar mission changing its terms
« on: March 22, 2023, 07:37:09 PM »
So I've got tired of waiting for the new update and started a new playthrough. I'm still in the early game an here's the situation I find myself in:

I go to a bar and find a typical `transport the goods` mission. The goods are fuel, and the payment is 77k, but I'm ~400 short on available fuel space. So I go to the black market and buy a Dram for an additional ~500 space (300 base + mod/perk). I go back the quest giver, but the terms are now different! The payment is 90k and the amount has increased, so I now lack ~300 space. There are now no Drams available for sale, so I buy a Phaeton for an additional ~1300 space (800 base + mod/perk). I go back the quest giver, but the terms have changed once more! He's now offering 120k for an even greater amount of fuel, and I'm still ~100 units short on space. At no time have I undocked from this station, so the game hasn't been unpaused, and no time has passed, but the terms have changed twice! Wtf? Am I supposed to never meet the requirements of this mission?

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