Hi,
First and foremost - great mod. Thank you
I'm trying to figure out what stands behind properties
sectorConstellationRemnantMin and
sectorConstellationRemnantMin and how the correspond to
AdjustedSectorConstellationCount:
"AdjustedSectorConstellationCount":300,
"sectorConstellationRemnantMin":90,
"sectorConstellationRemnantMax":120,
"sectorConstellationRemnantSkipProb":0,
"sectorRemnantPresenceLow":0,
"sectorRemnantPresenceMed":1,
Does the above example mean that I should expect game to generate exactly 300 Constellations and somewhere between 90 to 120 of constelations should contain [REDACTED] and those will be either Med or High Danger ?
Why I ask: I'm basically using the "standard" preset for large 164 x 164 sector and end up getting quite a lot of [Redacted] systems to close to the core. I tried tweaking (lowering) the Min Max properties (e.g. min 40 max 70) but ended up with more less the same result. I did 3 more tests and it seem constistent. On top of those min-max props there is a skip probability and "dice roll" behind the scene which makes me think that I misunderstood the meaning of this params.
Could you elaborate (just a bit) on how do those properties work?
(I went briefly throught this thread and didn't find answer to this question)
PS. Two be fair my tests where a bit blind and small scale because I don't know the way on how to reveal the whole galaxy (i'm sure there is a console command for that)