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Messages - 7007King0770

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1
Erick, what makes you so awasome?  ::)

EDIT: Seriously, I think all of the mods you make are high quality greatness.

2
Mods / Re: [MOD - Faction] The "Thule Legacy" >>>NO DOWNLOAD YET<<<
« on: July 08, 2012, 10:32:34 PM »
These sprites are REALLY good... I mean really good... You don't even have anything posted, just a picture and It's so good that it's all I need to be hooked into this mods devlopment.

3
Mods / Re: The Nomads (0.8.1)
« on: June 30, 2012, 08:39:11 PM »
What if the Oasis encountered the Scourge Heart? Would the Nomad home fleet win? And what are the chances of such a thing to occur? I assume that Nomads will still be part of Corvus after it's Oasis update. I'm intrigued in the concept of the Oasis, and how it would react to the system it's placed in. Would a Home Defense Fleet destroy it? What sort of precautions are being taken to ensure it just doesn't get totally annihilated by the other factions?

4
Mods / Re: Uomoz's Corvus 15: Recruitment (Factions Collection)
« on: June 28, 2012, 08:14:29 PM »
I attempted to start Starfarer with your dev build and the game crashed on startup. Here is the error message (it probably doesn't have anything to do with your mod to be honest, I think I know what's causing it but just to be sure)
You're probably trying to use another mod alongside UCorvus that affects the settings, as you've probably figured out already. UCorvus doesn't touch the settings.json. Which other mods are you using?

PS: How stupid of me, the mods are listed right there. If you don't do any tweaks, Fight for Universe is NOT compatible with Uomoz Corvus. Actually, tis not compatible with mostly anything. And yes, FfU does change the settings.json, for example. Not sure about SL mod (don't even know which one that is) and never tried Ascendancy so not sure about it either.

Also, why:
Code
Found mod: UomozCorvusIncursionsandRelics15 [C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\Uomoz's Corvus 15 - Recruitment]

Are you running both DEV3 and Corvus 15? Kinda redundant, never had a problem with just the DEVs.

No no I'm only running one mod, that is the Dev build. You didn't read it, it says that's the mod list. The list, of mods I have installed but I don't use them all at once, in fact recently I've only played Corvus Dev. So your completely off, the reason it isn't working is because my graphics card is broken, I just wanted to see if Starfarer would work without a graphics card. The answer is not on my computer.

5
Mods / Re: Uomoz's Corvus 15: Recruitment (Factions Collection)
« on: June 28, 2012, 06:16:59 PM »
I attempted to start Starfarer with your dev build and the game crashed on startup. Here is the error message (it probably doesn't have anything to do with your mod to be honest, I think I know what's causing it but just to be sure):
Code
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starfarer 0.52.1a launcher
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Windows 7 6.1
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.6.0_18
15   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: ironclads [C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\ACM]
15   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: inorbita [C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\ascendency-A.3-full]
15   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: ffusx [C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\Fight_For_Universe_Sector_Xplo]
15   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: xxhaddFaction [C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\Scrapper Faction v1.25]
15   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: SLM [C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\SL Mod]
15   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: Starfarer Plus 1.02 [C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\Starfarer Plus 1.021]
15   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: confederatemod [C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\The Confederacy of Free Stars]
15   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: tradescav [C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\Trade Scavengers]
15   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: UomozCorvusIncursionsandRelics15 [C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\Uomoz's Corvus 15 - Recruitment]
15   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: UomozCorvus16 [C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\Uomoz's Corvus 16 DEV3]
31   [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/settings.json]
265  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 1Hz, 32bpp
265  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 1Hz, 16bpp
265  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 800x600, 1Hz, 32bpp
265  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 800x600, 1Hz, 16bpp
265  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1024x768, 1Hz, 16bpp
265  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1024x768, 1Hz, 32bpp
265  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x800, 1Hz, 32bpp
3572 [Thread-6] INFO  com.fs.starfarer.StarfarerLauncher  - Running with the following mods (in order of priority):
3572 [Thread-6] INFO  com.fs.starfarer.StarfarerLauncher  -     Uomoz's Corvus [id: UomozCorvus16] [version 16DEV.4] (from C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\Uomoz's Corvus 16 DEV3)
3572 [Thread-6] INFO  com.fs.starfarer.StarfarerLauncher  - Mod list finished
3572 [Thread-6] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
3588 [Thread-6] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
3619 [Thread-6] INFO  com.fs.graphics.L  - Using refresh rate:1
3619 [Thread-6] ERROR com.fs.graphics.L  - Exiting - exception in LWJGL initialization
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185)
at org.lwjgl.opengl.Display.createWindow(Display.java:317)
at org.lwjgl.opengl.Display.create(Display.java:857)
at org.lwjgl.opengl.Display.create(Display.java:785)
at com.fs.graphics.L.ô00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
3619 [Thread-6] INFO  com.fs.profiler.Profiler  - ID     Calls   Duration    Percent
3619 [Thread-6] INFO  com.fs.profiler.Profiler  - --------------------------------
3619 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Exiting - exception in LWJGL initialization
java.lang.RuntimeException: Exiting - exception in LWJGL initialization
at com.fs.graphics.L.ô00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)
Caused by: org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185)
at org.lwjgl.opengl.Display.createWindow(Display.java:317)
at org.lwjgl.opengl.Display.create(Display.java:857)
at org.lwjgl.opengl.Display.create(Display.java:785)
... 4 more
 

6
Mods / Re: Uomoz's Corvus 15: Recruitment (Factions Collection)
« on: June 23, 2012, 08:27:22 AM »
That's why you never get in range so they can hit you. The beam projectile goes a lot farther then it's range lets on. You guys don't seem to understand the reason it's so good, as long as it's not in range of a the enemy and you keep backing off when they try to get close to you, you don't even have to worry about the enemy hitting you. I'd say this things greatest weakness is fighters, because anything bigger is either too slow to catch up, or too weak to put up a fight. I mean it's ridiculously easy kiting things in that ship, as long as you are fightning a Low Tech ship, that is any non shield orientated ship, you can win by slowly wearing down their shields, and then when they release flux start shooting in semi-"rapid" fire. I purposely keep my flux low until the very moment when their shields go down.

So, again at least the way I use this ship, it's only weakness are fighters with shields, and ships that are shield orientated, and what I mean by that is any ship that can lower it's flux while still having it's shield on faster then you can dps down their shield ( or should I saw up their flux? XD). Of course you can just get swarmed, this ship can't take on anything more then 4-6 ships at once without getting completely swarmed and just dieing. It's a artillery ship, it's meant to have a escort such as interceptors and a carrier on standby.

EDIT: On a side note, just imagine 5-10 of these ships in one battle, it would create the Musket Wall effect! All of them aim on one target, FIRE! And by sure chances that ship has to of been hit, and if you keep doing that, and keep staying out of range... It would be delicious!

7
Mods / Re: Uomoz's Corvus 15: Recruitment (Factions Collection)
« on: June 22, 2012, 10:17:30 PM »
http://puu.sh/CCFf

This is probably the most awful starting ship ever. I almost got destroyed by the Piranha wing's Swarmers. SWARMERS! Not even something like a Harpoon.

I HEAVILY disagree! I love this ship! It's great against everything (in small numbers) if you know how to aim, and back off. Just keep shooting in a well timed pattern at long range against enemy targets. The weapon is very Overpowered when used by player, because it's so easy to take out fighters, bombers, frigates, carriers, man I took out a couple of destroyers with this thing! Just keep your distance and the weapon is amazing and like the class name says, Snipe, Snipe, Snipe away!

8
Modding / Re: starfarer coop
« on: June 16, 2012, 09:12:54 PM »
Ok. Time to go to work.

DERAIL TOPIC POWERS ACTIVATE!

What would actually go into starfarer multiplayer? How would it work (Gameplay. Code monkeys can retreat back your caves now)

Why not just do what Mount and Blade: Warbands did? Get rid of the campaign and just make these "missions" (we already have singleplayer missions available that could be used) and then just make it so that certain players have to take control of the ships during the mission on both sides (or only one, that's called COOP kiddies). This of course means the teams would need a lot of teamwork if they wanted to win a battle but It could work and I think would be a simple implementation of a multiplayer version of the game. I mean just imagine two equally sized fleets, one TT and one Hegemony, all controlled by REAL players fighting it out!

9
Mods / Re: Uomoz's Corvus 15: Recruitment (Factions Collection)
« on: June 06, 2012, 09:04:51 PM »
Oh how I have waited for the next installment of Uomoz's Corvus! I see you've added many a mods I use already alongside the older version. As the spy says, "Our Influence Grows!"

10
Mods / Re: Antediluvians - Under Development - (Dev11)
« on: May 28, 2012, 09:12:05 PM »
Looks like Uomoz's Scourge has (puts on sunglasses) gone green... YYEEEAAHHHHHH!

11
Discussions / Re: The anti-pony thread.
« on: May 28, 2012, 08:59:03 PM »
Bronies are like every fanatic group. You got some goods, like my best friends IRL, and you got some bads, like those idiots who are constantly yelling about pony related junk and shoving it down your face. Every man (etc) to their own.

12
??? ??? ???

*is playing Corvus 15 Dev2* ( I think it's dev2)

http://puu.sh/vH4w

There's me, right now, in orbit above Corvus 1. That Storage Facility has a cloak or something.

I didn't even know there was a supposed to be a station there. I've never seen one. I guess if there is supposed to be a station there, then I am experiencing the same missing station bug.

13
Mods / Re: Antediluvians - Under Development - (Dev07)
« on: May 12, 2012, 09:50:12 PM »
Just to say your ships re-skin give me a Fallout New Vegas: Old World Blues vibe, going on... I don't think that was intentional but it is a good thing.

14
General Discussion / Re: Will mutiny be in-game?
« on: May 12, 2012, 09:46:24 PM »
Could this possible be a way where you start the campaign?  Like if you wanted to start as a pirate and you get your first frigate through a mutiny? I think that would be pretty cool.
Oddly enough that was one of my made up backstories for a character I made... :D
He eventually died... :I

15
Suggestions / Re: Ship Veterancy
« on: May 11, 2012, 06:51:39 AM »
well... over time ships would be tested and improved...

for example Han Solo's ship is (implied to be at least) far faster than others of her class

and the Serenity is, while not necessarily better, more personalised (who else can do a Crazy Ivan?)

so maybe as a ship gets older/spends more time in ur fleet, it gains stat bonus on whatever it's used for most (either passively or via upgrades) but slowly decrease in other stats to show degradation....

perhaps a shogun 2 total war style dilemma system where you have a chance to upgrade one of ur ships with a speed boost at the cost of flux capacity or something or other. Basically custom hull mods that stays on the ship permanently but cost no OP and can only be obtained in special occasions (such as random chance)
Over time ships get worse, what your talking about is custom parts for ships that makes them better then the average performing ship of it's class. In that case it's all about hull modifications, so your saying the more a ship is used the more Ordinance Points it gets over time up to a certain point?

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