Ok so, I really like this mod, its one of my essentials for modded Starsector. Since it's not the author's primary focus at the moment, I wanted to try and update it for 0.95a like I did for Hiigaran Descendants.
Here's a barebones update to 0.95a. The only things changed were the OnHit functions for all the various unique weapons were updated to the newer version, adding a new memoryMap to the bar dialog system, and I had to change the "alwaysAccelerate=true" value to false in the "SRD_nullspace_entry.system" file to accommodate the changes to the Maneuvering Jet AI. This is of course released under the same license as the original, which is what lets me do this update. All credit of course goes to Nia Tahl and co. for making this amazing mod in the first place.
This release is provided AS-IS. I won't be doing any updates beyond compatibility, such as if there's a major gamebreaking issue. I tested it in game, and the systems spawn, ships work, and combat works, but I haven't put a full playthrough into it in 0.95a, so let me know if there are any serious issues not present in the original version.
Thanks for this! Allowed me to play the mod in my latest run, and honestly would have missed out on his masterpiece otherwise.
Just a quick note to say how much I loved playing this mod. Super impressed with the aesthetic of the ships (love the exhaust and shimmer effects), purple lasers, all that. And then there's all the unique hull mods, ship systems, and abilities. So well done. chef's kiss/10. All that cool stuff left me wanting more lore though!