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Messages - kirpi17

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new stuff and changes? oh boi I need this. *heavy breathing*

playing starsector without this mod feels empty. hope we get the sweet update soon, keep up the good work and be well  ;D

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Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: April 07, 2022, 05:29:57 PM »
Please tell me where I can find the dychman Ghost ship galleon ?
I want to find this ship, I play on version 0.95.1a (together with nexrelin mod)

I think that was a starting option and can't be found otherwise

3
Yo, this mod is fire. Thank you.

Just curious, I remember there was another mod of yours that called First Persean Empire and I can't find it anywhere. Did that mod's name changed or deleted?

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Announcements / Re: Starsector 0.95a (Released) Patch Notes
« on: March 26, 2021, 10:48:03 AM »
Best day of my life! Legit.

5
Amazing ship pack mod, thanks for the work. Got a special place in my heart.

I would like to share some thoughts if it is ok.
I really love the fighter wings in this mod (firebird is the best wing 8) , not just from this mod but out of all wings ever created), but i see a problem with the enigma. Enigma is way too weak for a wing that costs 20 OP. Weapon's got 3 charges and when that fighter wing attacks enemy ships it mostly misses it targets (2 out of 3 shots are usually miss) and even if it not missed, wing's damage potential is way too low compared to other bomber wings. I understand it is for hunting down frigates but it doesn't worth the OP cost.

About vendetta, in the codex it says something like being sibling with onslaught and being a missile focused warship. How about some  built-in missile weapons for vendetta? That would be cool just like how onslaught have a pair of built-in TPC.

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