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Mods / Re: [0.9.1a] Nexerelin v0.9.5h "Corporate Warfare" (fixes 2019-12-20)
« on: February 13, 2020, 11:13:58 AM »Now for a request.. would it be possible to somehow automate "Base strike" requested fleets against targets (pirate/luddic) threatening your colonies?Hmm, would require some work to do it well, perhaps in the future.
Once the location of a hostile base is discovered it would be great to receive a message requesting funds for a strike mission. For balance reasons this could be available only once the player has a high command building.
(The idea I have is to add a button to the pirate/Pather base intel screen, bringing up the fleet request dialog with appropriate settings already set. That requires doing stuff to replace the game's pirate/Pather base code)
Maybe a planetary building? that automatically dispatches fleets to deal with them. Something with a high upkeep and AI cores or nano forges upgrade the quality of fleets sent out.
adds drain to player colonies profits in lue of annoyance at dealing with pirates/ludds.