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Messages - TinchoX

Pages: [1]
1
Bug Reports & Support (modded) / Re: Another day, another bug
« on: March 04, 2022, 06:11:21 PM »
Is that log from just after trying to load and it failing, no other game stuff afterwards?

Also, try updating Yunru core. Its been a culprit on some similar bugs.

Exactly, Yunru core and the rest of the mods are up to date.

Edit: I was using Yunru-core 2.5.5 but I find out there's a 2.5.6 version out, will try this one, but I doubt much will change.
Edit 2: I will delete and reinstall ALL of the Yunru mods again, just in case.

2
Bug Reports & Support (modded) / Another day, another bug
« on: March 04, 2022, 02:27:13 PM »
So after a quick break from all the mess that was last week, I decided to start a new game, save and reload said save and see if it worked properly, oh what do you know, IT DOESN'T LOAD ANYMORE.

Here's the log of anyone interested:


I don't know anymore, most of my mods are updated, the one that caused problems before are up to date, I'm starting to believe this game simply hates me.

3
Bug Reports & Support (modded) / Re: Corrupted save??
« on: March 02, 2022, 02:30:53 PM »
Update YunruCore.

Thank you, that seem to have fixed the issue.

4
Mods / Re: [0.95.1a] Mayasuran Navy 8.3.6
« on: March 02, 2022, 01:27:00 AM »
Hello! Did you release 8.3.6 already?? Because the download link says 8.3.6 but the file inside is 8.3.5 or so it says so in the mod_info.json
Looking forward for the latest version!

5
Bug Reports & Support (modded) / Re: Corrupted save??
« on: March 01, 2022, 11:49:39 PM »
Have you tried using the backup save? It might be that the bug is avoidable that way.

That was the first thing I tried, but all the saves; except for the very early few; gave me the same error when loading, I believe the bug in question was a hullmod from Yunru.

Starting a new save, I will avoid said hullmod like the plague, hopefully I will not have to restart all over again for the ... 12th time or so.

Thank you for asking.

Edit: WELP... I have yet another bug after updating/deleting a few mods, no matter what I do I can't seem to start a new save, I think I'm gonna take a break from this game, it's not doing me any good lately.

I'll leave this here in case anybody has a clue as to what THE HELL is afflicting my game:


6
Bug Reports & Support (modded) / Re: Corrupted save??
« on: March 01, 2022, 04:12:36 AM »
That... Shouldn't be happening with the released versions. Where did you get your versions of core and hullmods from?

I'll (hope to) have a fix up shortly regardless.

Update: Still not sure what the issue is, but try updating to these versions:
https://drive.google.com/file/d/17DMin8QwmD4iMkkSHzzQm4f1vKC1KzJh/view?usp=sharing

From your patreon site, I believe?


I'll try the ones you provided above, thank you.


Edit: No dice, my save is dead, starting another one....

7
Bug Reports & Support (modded) / Re: Corrupted save??
« on: March 01, 2022, 01:43:29 AM »
Thanks!

Looks like an issue with the Silvervale in one of Yunru's mods. I've notified 'em about it, in the meantime you could try updating the mod(s) involved.

Thank you for the info, is there any hope of recovering this save??

8
Bug Reports & Support (modded) / Re: Corrupted save??
« on: March 01, 2022, 01:19:34 AM »
Could post (a zip of) the full log somewhere; there's some stuff after (and maybe before?) that error that might help find the issue.

Can do:

Last session's log:
https://drive.google.com/file/d/1vFiInUT4BgNewGTDuK7W3Vfjqp64kabo

The whole log:
https://drive.google.com/file/d/1kA6JeXO51kwfc463p388mBHFfJbeMSzT

Hope this is what you are asking for.

I did start another save without Industrial Evolution since that name (I believe?) came out in the log I posted previously, but oh what do you know, I got the same (or similar) save corruption, AGAIN!

On a side note, this part of the log caught my attention... it's probably nothing though:

Spoiler
370680 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\HexShields]
370686 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\QoLPack (QoLPack.ini)]
370703 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\QoLPack (QoLPack.ini)]
370709 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\QoLPack (QoLPack.ini)]
370711 [Thread-3] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Chatter plugin initialized
370718 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\QoLPack (QoLPack.ini)]
370881 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Flux Reticle (FLUX_RETICLE_OPTIONS.ini)]
407892 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading ..\\saves/save_Helen_1637223749069981554...
408370 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 2
408370 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 3
408574 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\Roider Union]
411009 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
411009 [Thread-3] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Failed calling method
[close]

9
Bug Reports & Support (modded) / Corrupted save??
« on: February 28, 2022, 12:32:49 PM »
Was playing just fine yesterday, today I load my save and about 10% of the loading bar I get this, it is NOT the first time I get my save corrupted randomly, I've lost a lot of progress in the last few months thanks to this stupid bug:
[Modded gameplay by the way, works fine until it randomly doesn't  :(]

Spoiler
---- Debugging information ----
message             : Failed calling method
cause-exception     : java.lang.NullPointerException
cause-message       : null
method              : com.fs.starfarer.campaign.fleet.FleetMember.readResolve()
class               : com.fs.starfarer.campaign.fleet.FleetMember
required-type       : com.fs.starfarer.campaign.fleet.FleetMember
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 41585
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : com.fs.starfarer.campaign.fleet.FleetData
class[3]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[4]            : com.fs.starfarer.campaign.CharacterStats
class[5]            : com.fs.starfarer.rpg.Person
class[6]            : com.fs.starfarer.campaign.econ.Market
class[7]            : com.fs.starfarer.campaign.CustomCampaignEntity
class[8]            : com.fs.util.container.repo.ObjectRepository
class[9]            : com.fs.starfarer.campaign.StarSystem
class[10]           : com.fs.starfarer.campaign.CampaignPlanet
class[11]           : com.fs.starfarer.campaign.CircularOrbit
class[12]           : exerelin.campaign.intel.fleets.NexOrganizeStage
class[13]           : exerelin.campaign.intel.raid.NexRaidIntel
class[14]           : java.util.LinkedList
class[15]           : exerelin.campaign.econ.RaidCondition
class[16]           : com.fs.starfarer.campaign.econ.MarketCondition
class[17]           : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent$AvailableOfficer
class[18]           : com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent
class[19]           : java.util.LinkedHashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[20]           : com.fs.starfarer.campaign.rules.Memory
class[21]           : com.fs.starfarer.campaign.CommDirectoryEntry
class[22]           : com.fs.starfarer.campaign.CommDirectory
class[23]           : java.util.HashMap
class[24]           : exerelin.campaign.ColonyManager
class[25]           : java.util.LinkedHashSet
class[26]           : com.fs.starfarer.api.impl.campaign.econ.impl.IndEvo_ScrapYard
class[27]           : com.fs.starfarer.loading.specs.FactionProduction
class[28]           : com.fs.starfarer.campaign.Faction
class[29]           : com.fs.starfarer.campaign.econ.Submarket
class[30]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[31]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[32]           : com.fs.starfarer.campaign.econ.Economy
class[33]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[34]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[35]           : com.fs.starfarer.campaign.Hyperspace
class[36]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.oooO
version             : not available
[close]

Mods I'm using:
Spoiler
"enabledMods": [
  "badgesector",
  "yunrutechmining",
  "yunruindustries",
  "pantera_ANewLevel40",
  "anotherportraitpack",
  "armaa",
  "raccoonarms",
  "AttunedDriveField",
  "lw_autosave",
  "battlefleets",
  "battletechportraitpack",
  "timid_admins",
  "better_deserving_smods",
  "beyondthesector",
  "BSC",
  "HMI_brighton",
  "CWSP",
  "CaptainsLog",
  "capturecrew",
  "Csp",
  "CSP",
  "Celestial Mount Circle",
  "seven_nexus",
  "clearCommands",
  "chatter",
  "timid_commissioned_hull_mods",
  "su_Concord",
  "lw_console",
  "domain_mship_controllable",
  "diyplanets",
  "istl_dassaultmikoyan",
  "hm_flagpack",
  "dronelib",
  "dynamictariffs",
  "Everybody loves KoC",
  "exshippack",
  "fast_engine_rendering",
  "HHE",
  "fleetsizebydp",
  "fluffships",
  "sun_flux_reticle",
  "forge_production",
  "sun_fuel_siphoning",
  "GachaSMods",
  "gflportraitpack",
  "gflportraitpack2",
  "GrandColonies",
  "gundam_uc",
  "HMI_SV",
  "HMI",
  "gunnyhegexpeditionary",
  "HexShields",
  "hte",
  "hostileIntercept",
  "sun_hyperdrive",
  "hyperionsystems",
  "IndEvo",
  "timid_xiv",
  "jaa",
  "JYD",
  "kadur_remnant",
  "kazeron",
  "LTA",
  "lw_lazylib",
  "ArkLeg",
  "lockedAndLoaded",
  "logisticsNotifications",
  "idx_magnetar",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "more_hullmods",
  "more_ship_names",
  "sun_new_beginnings",
  "nexerelin",
  "kayse_phaseships",
  "old_hyperion",
  "JYDR",
  "ORA",
  "pn",
  "planet_search",
  "yunru_player_crew_dassaultmikoyan",
  "yunru_player_crew_hegemony",
  "yunru_player_crew_iron_shell",
  "yunru_player_crew_church",
  "yunru_player_crew_path",
  "yunru_player_crew_no_such_org",
  "yunru_player_crew_league",
  "yunru_player_crew_pirate",
  "yunru_player_crew_sindrian",
  "yunru_player_crew_tritachyon",
  "yunru_player_crew_vic",
  "PulseIndustry",
  "pt_qolpack",
  "QualityCaptains",
  "yunru_pilot_radiant",
  "remnant_command_transfer",
  "roider",
  "rotcesrats",
  "sun_ruthless_sector",
  "scy_bluesky",
  "SCY",
  "Seafood",
  "secretsofthefrontieralt",
  "SEEKER",
  "shadow_ships",
  "holdsforall",
  "swp",
  "simpleplayerflags",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "StopGapMeasures3",
  "superweapons",
  "timid_supply_forging",
  "tahlan",
  "Terraforming & Station Construction",
  "exalted",
  "star_federation",
  "transpoffder",
  "underworld",
  "US",
  "ungp",
  "UGH",
  "URW",
  "va11portraits",
  "vic",
  "vanidad",
  "vayrashippack",
  "weftinships",
  "XhanEmpire",
  "yunru_arsenal",
  "yunruhullmods",
  "yunru_midline_expansion",
  "yunru_misc_ships",
  "yunru_pirate_collection",
  "yunrucore",
  "audio_plus",
  "mir_np",
  "astroidships",
  "prv",
  "shaderLib"
[close]

Any idea what it could be??

10
So yeah, I was minding my own business when suddenly the game reminded me know I forgot to finish a mission and... and here's the results:
Spoiler
[close]
It's endless... It will not stop spamming that notification (And deducting reputation) ever.

The mission in question:
Spoiler
[close]

[This is both hilarious and annoying TBH]

Is there any way I can disable/delete/fix this mission so I can save... my save?  :-\

Mods list:
Spoiler
"enabledMods":

  "badgesector",
  "yunrutechmining",
  "Ex7s",
  "pantera_ANewLevel40",
  "anotherportraitpack",
  "apex_design",
  "armaa23",
  "raccoonarms",
  "AttunedDriveField",
  "lw_autosave",
  "battlefleets",
  "battletechportraitpack",
  "timid_admins",
  "better_deserving_smods",
  "beyondthesector",
  "BSC",
  "HMI_brighton",
  "CWSP",
  "capturecrew",
  "Csp",
  "CSP",
  "Celestial Mount Circle",
  "seven_nexus",
  "clearCommands",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_console",
  "domain_mship_controllable",
  "diyplanets",
  "istl_dassaultmikoyan",
  "hm_flagpack",
  "diableavionics_DRA",
  "diableavionics",
  "dronelib",
  "dynamictariffs",
  "exshippack",
  "HHE",
  "fleetsizebydp",
  "fluffships",
  "sun_flux_reticle",
  "forge_production",
  "sun_fuel_siphoning",
  "GachaSMods",
  "gflportraitpack",
  "gflportraitpack2",
  "HMI_SV",
  "HMI",
  "gunnyhegexpeditionary",
  "HexShields",
  "hte",
  "hostileIntercept",
  "hm_barratry",
  "sun_hyperdrive",
  "hyperionsystems",
  "IndEvo",
  "timid_xiv",
  "jaa",
  "JYD",
  "kadur_remnant",
  "kazeron",
  "LTA",
  "lw_lazylib",
  "ArkLeg",
  "lockedAndLoaded",
  "idx_magnetar",
  "mag_protect",
  "MagicLib",
  "more_hullmods",
  "more_ship_names",
  "sun_new_beginnings",
  "nexerelin",
  "kayse_phaseships",
  "OcuA",
  "old_hyperion",
  "JYDR",
  "ORA",
  "pn",
  "planet_search",
  "yunru_player_crew_dassaultmikoyan",
  "PulseIndustry",
  "pt_qolpack",
  "QualityCaptains",
  "yunru_pilot_radiant",
  "remnant_command_transfer",
  "roider",
  "rotcesrats",
  "sun_ruthless_sector",
  "scy_bluesky",
  "SCY",
  "Seafood",
  "secretsofthefrontieralt",
  "SEEKER",
  "shadow_ships",
  "holdsforall",
  "simpleplayerflags",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "StopGapMeasures3",
  "superweapons",
  "timid_supply_forging",
  "tahlan",
  "Terraforming & Station Construction",
  "exalted",
  "star_federation",
  "transpoffder",
  "underworld",
  "US",
  "ungp",
  "UGH",
  "URW",
  "va11portraits",
  "vic",
  "vanidad",
  "vayrashippack",
  "weftinships",
  "XhanEmpire",
  "yunruhullmods",
  "yunru_midline_expansion",
  "yunru_misc_ships",
  "yunru_pirate_collection",
  "yunrucore",
  "audio_plus",
  "mir_np",
  "astroidships",
  "shaderLib"
[close]

Edit: Well, I had to use devmode in order to teleport to the fight and simply beat it to avoid this buggy mission, wish I didn't have to cheat in order to avoid a bug though, but what can one do?

[I forgot to mention I had a 2-day in-game window to do something before triggering the expiration date on that pesky mission]

I still do wonder why the mission does that, I don't remember it doing that before.

11
Bug Reports & Support / Re: Save Game Won't load
« on: December 21, 2021, 12:17:12 PM »
Weird, I'm getting the exact same error out of the blue when attempting to load a save from just yesterday, everything was working fine, today I load up and I get that freaking error message...
Bringing the backups didn't solve it, I lost all my progress on that save.

12
I miss this mod, hopefuly it gets updated Soon™

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