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Messages - NSA

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1
The game starts and it starts to load up. At the end of the progress bar the game crashes and spits out an error message.

I have installed theese mods:
Autosave
Better Colonies
CaptainsLog
CaptureCrew
Caymon's Ship Pack
Combat Chatter
Console Commands
Diable Avionics
DIY planets
Fuel Siphoning
GraphicsLib
Hight Tech Expansion
Gyperdrive
Industrial Evolution
Internal Affairs
Kadur Remnant
Lazylib
Leading Pip
Lightshow
Logistics Notifications
MagicLib
Persean Chronicles
Remnant Command Transfer
Seeker
Starship Legends
Supply Forging
Torchips and deadly armaments
Unknownskies
Upgraded Rotary Weapons
Varyas Ship Pack

I played the game some time ago at the version 0.95 RC10 and the game worked fine. I added some mods and played RC12. It then spited out the message. I tried the same mods on RC10 and it did the same.

Help please?

Here is the error message:
48360 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data/lights/config/modFiles/TADA_light_data.csv] resource, not found in [C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\A New Level of Confidence - 40 - Rapid,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Autosave,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Better Colonies,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\CaptainsLog,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\CaptureCrew,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Caymon's Ship Pack,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Combat Chatter,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Console Commands,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\DIYPlanets,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\DIABLEAVIONICS,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Fuel Siphoning,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\HTE,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Hyperdrive,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Industrial.Evolution2.0.c,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Internal Affairs v1.0,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Kadur Remnant,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\LazyLib,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Leading Pip,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Logistics Notifications,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\MagicLib,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Persean-Chronicles-2.0.0-rc1,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Remnant Command Transfer,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\SEEKER_UC,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Starship Legends,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Supply Forging,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Torchships,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\UnknownSkies,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\UpgradedRotaryWeapons,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Vayra's Ship Pack,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\GraphicsLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [data/lights/config/modFiles/TADA_light_data.csv] resource, not found in [C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\A New Level of Confidence - 40 - Rapid,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Autosave,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Better Colonies,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\CaptainsLog,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\CaptureCrew,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Caymon's Ship Pack,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Combat Chatter,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Console Commands,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\DIYPlanets,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\DIABLEAVIONICS,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Fuel Siphoning,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\HTE,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Hyperdrive,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Industrial.Evolution2.0.c,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Internal Affairs v1.0,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Kadur Remnant,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\LazyLib,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Leading Pip,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Logistics Notifications,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\MagicLib,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Persean-Chronicles-2.0.0-rc1,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Remnant Command Transfer,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\SEEKER_UC,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Starship Legends,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Supply Forging,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Torchships,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\UnknownSkies,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\UpgradedRotaryWeapons,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\Vayra's Ship Pack,C:\Users\NSA\Desktop\Starsector95.1\starsector-core\..\mods\GraphicsLib,../starfarer.res/res,CLASSPATH]
   at com.fs.util.ooOO.Object(Unknown Source)
   at com.fs.util.ooOO.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.Ö00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.loadCSV(Unknown Source)
   at org.dark.shaders.light.LightData.readLightDataCSV(LightData.java:54)
   at data.scripts.TADA_modPlugin.onApplicationLoad(TADA_modPlugin.java:69)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

2
Modding / Re: Help! Mods aren't appearing in the launcher
« on: December 16, 2019, 06:08:26 AM »
Thanks it fixed it.

3
Modding / Help! Mods aren't appearing in the launcher
« on: December 16, 2019, 05:09:42 AM »
Help! I just installed some more mods in the game. Almost all of the new mods aren't appearing in the launcher.
(I have all the libs correctly installed)
Last time I downloaded mods was with my last pc. I transferred all the files to my current PC and everything worked perfectly.
 I extracted them in to an seperate folder and then moved all then to the starsector/mods folder.

Did I do something incorrectly?


4
Modding / Can I install and enable mods after the world has been generated?
« on: November 29, 2019, 11:29:37 AM »
I was wondering would i be able to install more faction mods without completely breaking the game?
I am currently a bit bored and was wondering is there a chance to add new factions.

5
Wait... What are those 7Z files? Just realized everything isn't .zip
I also reinstalled all three, and it didn't work.
I tought it was some small issue with nexerelin, but it still didn't work after I disabled it.

6
Have done all of that my friend. Every single one of those are from the index list and all of them are blue. I also have all of those three mods.
I have no idea why it does not work.

7
I went looking in to the troubleshooting guide, and the final option was to do this.
Can someone help me out. :-\

The part of the log where the game crashes:

22561 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/afflictor/afflictor_d_pirates.png (using cast)
22594 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/buffalo_dd.png (using cast)
22630 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/BR/ships/brdy_antaeus.png (using cast)
22631 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/FDS/ships/phase/fds_phase_grief_mk_ii.png (using cast)
22676 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/wasp_ftr.png (using cast)
22687 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/BR/ships/stenos_drone.png (using cast)
22962 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
java.lang.RuntimeException: Failed to find script of class [exerelin.plugins.NexCoreLifecyclePlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore.new(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.OO0000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getEnabledModPlugins(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Figured myself it had something to do with nexerelin.

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