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Topics - gtgiygus

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General Discussion / How do contacts work, exactly?
« on: July 01, 2021, 05:42:34 PM »
So I finally figured out how to add a contact to my list.  Now what? 

Do I have to keep flying out to see them to get missions, or will they send me messages with them?  What is the mission cooldown time?

They have an importance level of 7, what does that do?

What happens if I fail a mission?

Anything else I should be aware of?

Thanks!

2
General Discussion / Been awhile, early game fleet comp. question
« on: June 25, 2021, 08:37:48 PM »
Been a long time since I played, trying the newest update now.  I decided I want to try being a smuggler, at least in the beginning.  A few questions popped up and I figured it would be quicker to ask here instead of digging around a wiki by myself...

1)  I had read something about the new "quest line" like missions you can get in bars.  The one about placing a satellite in orbit undetected seems like the one to start with for sneak thief roleplay, correct?  Also, if I pick one of the other types by mistake, I think the missions you get change?

2)  I am also looking for fleet composition suggestions.  Again, smuggler wise, low sensor profile and cargo space are needed, but I am not sure which combat freighter is considered good.  Any ideas?

I do know of hull mods that decrease sensor profile, and I think you can add shielded cargo holds yourself?

Anything else I should be aware of?

Thanks in advance

3
General Discussion / Question about tech mining
« on: October 21, 2019, 04:40:08 PM »
Does the size of the colony affect tech mining finds?  Like, larger pop = more people looking = more stuff found per month?

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