14
« on: February 28, 2017, 06:51:31 PM »
so i decided to go with NPC officers that have 30 levels, and a skill increase of 2 instead of 3. It allowed for situations where i try really hard to get two skills at lvl5, plus 4 others at level 10. It's very difficult to do, but very worthwhile especially for Damage Control and Gunnery Implants.
I also adjusted the number of officers you could have at once to 30, although i actually plateaued at 21 (it's that 250/250 supplies used per month barrier that limits my options).
My aim, so far, has been to create half a dozen templates that basically revolve around 5 skills at level 10. It was working just fine, except i discovered i needed an aggressive carrier pilot with lvl10 Missile, Helmsmanship, PowerGrid, and Combat Apt, but also with the benefits of lvl5 damage control+ lvl5 gunnery implants (an Iliad class carrier with laser based weaponry, and decent regenerating explosive fast missiles)
Obviously, i needed to use the console to generate the officer pool necessary to replace my current roster.
My basic templates are
TIMID: combat aptitude,missile,target analysis, evasive, helmsmanship (gryphon pilots exclusively)
CAUTIOUS: combat aptitude,ordnance, damage control, powergrid, gunnery implants (my ship of the line types with ballistics and high point costs)
STEADY: missile, ordnance, target analysis, helmsmanship, gunnery implants (high speed ships for the pursuit phase)
AGGRO: ordnance, target analysis, helmsmanship, powergrid, gunnery implants (high alpha destroyers with range with decent speed for later stage work)
besides that carrier variant (the only reason i wanted two lvl5 skills, plus 4 lvl10) i have a scout variant for the cautious officer that switches ordnance for target analysis (laser variant for the sensor boosting destroyer & cruiser types), and a heavy armor variant for the cautious officer that switches combat aptitude for evasive (heavy armor hullmod combined with lvl10 evasive boost for the fire support destroyer types)
---
BTW, i'm still a fan of my old domination battlecruiser as my flagship. such a fun 'plug in the holes' ship to fly on the battlefield. My main tactic lately is to have sensor dessies on the rear flanks, missile cruisers in the rear along with my fire support dessies, then my aggro Iliad guarded by the fighters/bombers...then run around the front lines with my burn drive on my dominator.
====
EDIT: I quickly realized i'd forgotten that Cbt.Apt. lowers the deployment phase cost of ships, plus i realized lvl10 evasive goes great with heavy armor...plus a belated realization ordnance pretty much sucks for NPCs (it's okay, really, but i put way too much emphasis on getting it)...I gave up the fancy carrier lvl5 skill combos (savegame transfers don't seem to work perfectly) but stuck with lvl30 max because it added more roleplaying and higher salaries.
CARRIER (aggro;iliad): Combat Apt, Missile, Damage, Helms, Power Grid, Gunnery
AGGRO (gorgon,raptor,clymene,decurion): Combat Apt, Ordnance, Tgt Analysis, Helms, Gunnery
STEADY (my standoff-backup frigates): Missile, Ordnance, Tgt Analysis, Evasive, Helms, Gunnery
CAUTIOUS (my sensor scouts): Combat Apt, Missile, Ordnance, Tgt Analysis, Power Grid
CAUTIOUS (my ships of the line): Combat Apt, Ordnance, Damage, Evasive, Helms, Power Grid
TIMID (my missiles;Calm class): Combat Apt, Missile, Tgt Analysis, Helms, Evasive, Power Grid