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« on: March 04, 2013, 10:03:16 PM »
I just wanted to post some of my ideas all in one post.
In the Alpha, i found that the only way to survive and make money was by attacking other ships. This makes starting off somtimes really tedious as you can only attack small ships. It would be nice if you could mine, or complete tasks for some bases/ factions in return for items, money or even ships depending on difficulty. You could have tasks such as defend the outpost/ base, escort someone, attack a base etc. I think Alex also did mention having a main storyline. I think the game would be great these kind of RPG elements.
Also i found that for the speed, when you accelerate with the "W" key, then you let go, it doesnt say that the speed is decreasing yet you can clearly see that you are slowing down, so if that was fixed, that would be nice. I think there should be more weapon groups avaliable, maybe all the number keys from 1 to 9.
An option to guide the ships with a mouse would be nice, like if you move your muse to the left, the ship will point to the left.
My next suggestion is having the option to change shielding and ship system options. If some ships had the ability "Burn drive" and you didnt like it, you could change it to a "maneuvering jets" and if a ship had "phasing" and you didnt like it, you could change it to have shields. You could add in more defense options (such as shields with different strengths)and ship system options, and have them compatible with some ships but not others.
o what do you guys think?