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Suggestions / Drifting Hyperspace ships
« on: June 12, 2021, 11:47:17 AM »
So... We all know what happens you run out of fuel - You drift, helplessly, to the nearest gravity well and pop into it. Pretty straight forward.
Now... it doesn't really make sense, when you think about it, for disabled and drifting ships, in hyperspace, to continue drifting subject to regular space time constraints such as "keep going in this direction". It makes more sense for them to, like the player, drift to the nearest hyperwell and drop into it. They assumably, at this point, have no functioning drive field, after all.
My suggestion is therefore, if a ship is disabled or destroyed in hyperspace fights, and becomes a derelict, after maybe 2 days (to allow the player to loot it, with some spiel about the drive field failing due to lack of maintenance) it drifts towards the nearest hyperspace well with the same logic of the player and drops into it, then maintains orbit around it. These could then be treated like the normal wrecks that you'd find orbiting planets and suchlike, and could maybe have the same loot tables - weighted by distance to the core worlds. Would be an interesting semi-renewable source of derelict loot and make a bit more sense thematically.
Now... it doesn't really make sense, when you think about it, for disabled and drifting ships, in hyperspace, to continue drifting subject to regular space time constraints such as "keep going in this direction". It makes more sense for them to, like the player, drift to the nearest hyperwell and drop into it. They assumably, at this point, have no functioning drive field, after all.
My suggestion is therefore, if a ship is disabled or destroyed in hyperspace fights, and becomes a derelict, after maybe 2 days (to allow the player to loot it, with some spiel about the drive field failing due to lack of maintenance) it drifts towards the nearest hyperspace well with the same logic of the player and drops into it, then maintains orbit around it. These could then be treated like the normal wrecks that you'd find orbiting planets and suchlike, and could maybe have the same loot tables - weighted by distance to the core worlds. Would be an interesting semi-renewable source of derelict loot and make a bit more sense thematically.