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Topics - Rusty Edge

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General Discussion / Vigilance is Rad
« on: December 30, 2023, 12:19:28 PM »
I like playing salvage fleets. Losses hurt less when you're trying something new, and it doesn't work out quite right.

Early game, Vangaurds and hounds are obvious salvage choices when you want to build your fleet up before a big bounty.
Interestingly enough, I have found the Vigilance to be very easy to aquire, even easier than tge Vangaurd. They're one of the cheapest pure combat frigates to buy fresh off the market. And I can almost always pick one up after fighting any of the MANY pirate scavenger fleets I run into in the outer systems.

Another little perk. D-mods do little to affect the performace of thier main job: lobbing loads of medium missles in a very short time.

Lots of D-mods make these little fellows super cheap to deploy, even without Derelict Operations. They also have a very small 10 man skeleton crew. Even smaller than the Hound at 15 crew. Cutting down on per month costs, and reducing crew losses when something goes wrong.

Another perk for any heavily D-modded frigate is the reduced cost for refitting in space. So with just a few extra Medium missles in your cargo, you can prepare your squadron between bounties, and lose maybe 20 or 30 supplies to prep 4 to 6 ships. With Field repairs and Efficiency Overhaul, they'll be in fighting shape in less than a week.

As for combat performance, that all depends on the targets you give them, and the other vessels you put in their squadron.

These are specifically the builds I have tried and seen success with.
I recommend Reinforced bulkheads for most of these builds, as you will most likely lose a few in the larger battles.

Artillery
Always deploy these with a shorter ranged front-line ship and with Kinetics and some form of EMP. An officer with Defensive skills and Elite Target analysis can draw fire while suppressing enemy shields and disabling PD weapons.
Armaments:
Harpoons, Gorgons or Dragon fire are best for this role, you may equip 1 or 2 with Gazers or Breach missles depending on the enemy fleet composition.
Your hybrid mount should either be PD or some long range beam, don't spend too much OP on this though.
Hullmods:
The missle hullmods are no-brainers, with bulkheads.
Spend whatever you have left on Capacitors.
*the Artillery build will allow you to take down some very strong opponents early on in the game. It works marvelously well backing up cheap cruisers with defensive hullmods.

Cavalry Charge
Can be devastating in the right situations. Word of warning: not advisable when you have the enemy surrounded, as you will have reapers flying in all directions.
Armaments:
Hurricane Reaper Launcher
Pulse laser(I found that the pulse laser keeps your ships at a better range to score hits with the reaper, HVD can work if you have Eccm, but it costs more and can be used better on a bigger hull.)
Hullmods:
ECCM for accuracy
Expanded missile racks may or may not be needed. I find that my ships would frequently blow up before firing all 12 missles. Not equipping EMR also frees up OP for safety overrides, simultaneously making your ships faster and a little beefier.
Reinforced bulkheads, moreso than any other vigilance build, this one is built to burn.
For a dirtier version, get rid of ECCM, swap the Reaper for a Jackhammer with EMR, and the pulse laser for an Ion pulser or thumper.

You also have your standard support with Pilums or Salamanders and whatever support or logistic mods you can fit.
And a build with Sabot pods allow the Vigilance to hold it's own against other frigates.

Why ever use a vigilance?

Op costs make medium missle mounts much more effecient for guided missiles, Vigilance is the only frigate(aside from the Edgelord's Hyperion) that can mount one.

The Buffalo MK2 may have more missles per DP, but it also has much shorter peak operating time, takes more time and resources to recover from combat, double the fuel and requires a whopping 4 times the crew, 8 times with Militarized Subsystems. All without fast missile racks, lower speed, worse flux and nearly the same hull and armor.

"Better than a Buffalo" may not be a strong sell. But the last few updates have made the Vigilance a fine choice for Midtech enjoyers and Derelict fleets alike.

Give it a try if you're a budget minded captain or a gambling man who likes an All-or-nothing blast.

2
Lore, Fan Media & Fiction / Space Shanties
« on: June 15, 2023, 03:20:59 PM »
Most folks who read the lyrics should recognize the original tune.

Lines could be altered slightly for your favorite faction.

My father told me
One day I will buy
Strong and sturdy hull
Score of fearless souls

Burning bright through the night
Mighty engines flare
Setting course for the heavens
Burning villians there

3
Do the D.P. discounts from Derelict Operations and Support Doctrine affect the Fleetwide Deployment Cost number used to govern fleetwide skills?

4
Suggestions / The Vigilance would make a good drone tender
« on: February 11, 2023, 10:11:12 AM »
The Shepherd is an early game favorite, with its nice logistics features, and it's drone wing that increases frigate survivability.
 Late game, it tends to be dropped because it just can't contribute meaningfully. And this makes sense, it's a civilian ship, easily outclassed by hulls designed for war.

 But the Shepherd plays a nice and unique role on the battlefield, as a fast, long range support that protects it's allies. And it's kind of a shame that there is nothing to properly replace it.

 Why not give the Vigilance a defensive drone wing, and allow it to be the stronger, more expensive bigger brother to the shepherd? Let it keep both mounts, and stay chronically allergic to small amounts of damage.

 Mining pods could work, but I like the idea of special defensive drones designed to body-block vulnerable allies. Fast and tough, but in wings of 3 with nothing but Vulcans, or maybe PD lasers. Something with decent deployment range, that can soak up quite a bit of damage and deter fighters. But with firepower that most frigates can safely ignore.

 By default, the Vigilance AI could automatically target overloaded allies for drone escorts. This would give the Vigilance a strong and useful niche well into the late game, without it robbing the strengths of any of the other frigates.

It could also encourage more use of frigates in the late game, since it could usually keep up and improve frigate survivability.

5
Suggestions / On the Subject of Exploration
« on: January 09, 2023, 02:02:34 PM »
 The description of the Mora mentions that some settlers and explorers would use the Mora as a "mobile industrial platforms" and "mobile dry-docks."
 Are there currently any plans to make a couple exploration variant Moras? Or at the very least, are there any mods that do this well?

 There are a few interesting options that could be added in exchange for 1 or 2 hangar bays, such as a dock that allows you to modify frigates as if you were at a shipyard. Or a hullmod that reduces supply consumption specifically for repairs.

 Anyway, the lore sounded like a great gameplay idea, and I like anything that spices up exploration.

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