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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Topics - Ramiel

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1
Discussions / Question about Java and vparam.
« on: May 23, 2023, 08:43:31 AM »
Does the new 0.96 release has the updated Java and expanded vparam? Or do I still have to do it manually? It's not thaat hard, but i'm just curious why those don't come as default, if not.....

2
General Discussion / Help a noob with a modded game?
« on: October 20, 2022, 12:37:54 PM »
My modding experience is limited to creating a few basic ships and hullmods, so, yeah, i'm a complete amateur.

What I want to know, is if it's possible to find the source of the problem from the Starsector log?

Null pointer- means there's reference to something missing, so the game crashes. So I need to know what i'm missing...

Can anyone explain how to use the log to navigate to the source of the problem?

183857 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.FluxDistributor.applyEffectsBeforeShipCreation(FluxDistributor.java:22)
   at org.sutopia.starsector.mod.concord.adv.DataEnactDomain.applyEffectsBeforeShipCr eation(DataEnactDomain.java:117)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:499)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.ai.TacticalModule.hasEnoughStuffAround(Unknown Source)
   at com.fs.starfarer.campaign.ai.TacticalModule.advance(Unknown Source)
   at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

3
General Discussion / Something interesting....
« on: July 27, 2022, 07:25:30 PM »
In battles, both my enemies and I are constantly receiving reinforcements....2-3 ships (frigates and destroyers) each wave (the ships are drone ships, shieldless ships that protect domain probes/ships).

It doesn't actually affect anything, but I have no idea what caused this.....the only two options are the Star Wars mod(one of the abilities there is "Call escorts" it spawns more ships) and Secrets of the frontier (it adds some neat quests that spawn ships)....

Anyone has anything similar happen to them?

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