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Topics - Professor Pinkie

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General idea.
The original idea is to add a few things to the game that are significantly superior to conventional counterparts. But given that the probability of finding them is scanty, the player will have to search very long and hard. A certain analogue of a carrot on a stick for exploring the far reaches of the sector. Such carrots here are blueprints of uniquely redone shiphulls. Some are just visual, some are serious, and some are nothing, but joke.One way or another, the player will be pleased to receive them even if he does not plan to use them.
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Professor Pinkie's advanced design V0.1d

Current content:


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Current plans:
-Add many more repainted hulls. Suggestions are welcomed.
-Better weapon/hullmods loadouts in ship variants. (Currently semi-random)
-Add some weapons/fighter wings. Suggestions are less welcomed.
-Balance adjustment. (Currently none)
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If you wish to help with testing:
You can add the shiphulls to test a balance via Console commands mode. Basic command is:
addship shipID.
List of all shipID
PPAD_Razorblade
PPAD_Majesty
PPAD_Pistachio
PPAD_Loyalty
PPAD_Endeavour
PPAD_Old_Warrior
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Remember:
-Modded ships should be far superior to original.
-Modded ships should be better to vanilla in battle efficiency per DP cost value.
-Modded ships should not be an unstoppable "kill everyone solo" infernal beasts. Unless their description says otherwise.

If you wish to test how blueprints actually fit a game, you may use command to add a testing blueprints pack (otherwise unobtainable):
additem PPAD_tech

Remember:
-Building a single ship for a couple years is normal mod behavior.
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Change log
-V0.1d Some built-in hullmods added.
-V0.1c Three new Odissey recolor added. Default ship roles assigned. Minor tweaks to previous hulls.
-V0.1  Initial release.
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Credits
Morrokain, Alex, Cabbs - Answers to my stupid questions.
Sinosauropteryx - stolen his code for Endeavor's roboarm.
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