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Starsector 0.97a is out! (02/02/24)

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Topics - IIE16 Yoshi

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General Discussion / A general chat for all
« on: September 10, 2012, 09:46:05 AM »
So, if one was to create a skype chatgroup for any and all, would anyone be interested? All I ask is that people be civil, but I think people can manage that. Other than that, it'll simply be a group for starfarer players, by starfarer players.

Suggestions / Integrated Weapon Systems
« on: August 11, 2012, 03:26:50 AM »
So, now with ship systems in the game, I don't think I've seen any ships, modded or otherwise with an integrated weapon. You've probably seen modded ships with that one really powerful weapon that looks like it's mounted directly into the hull. (The Faithoper of the Relics mod is a good example) Except that such weapons can easily be removed and fitted to other ships. So instead of being a standard weapon that can easily be removed and mounted elsewhere... Why not have ship systems that are quite simply weapons. Then mod makers could create ships that are literally space-borne guns, having only a couple PD weapons, and their single ship system that comprises 99% of it's firepower.

Suggestions / Convoy Delivery Details
« on: August 03, 2012, 02:42:05 PM »
So, after just playing the DSTech mod, I thought I'd come over here and make a suggestion out of something that's done in the DSTech mod.
Quite simply, the DSTech station gets a new supply of ships, and rather than something like 'The DSTech convoy has docked', it reads out what has been made. For example, 'DSTech Factory has manufactured 1 new ship, 2 new fighter wings.', or 'DSTech Factory has manufactured 4 new ships'. I'd love to see that become a standard in Starfarer.
'The Hegemony Supply Fleet has delivered 1 new ship, 1 fighter wing and 13 weapon systems, along with supplies and fuel.'

General Discussion / All things faze
« on: August 03, 2012, 01:39:34 PM »
I was just thinking, can a Phase Beam hit a phased ship? Or vice versa, can a phased ship fire phase beams and still damage other ships?

Suggestions / Escort commands
« on: July 02, 2012, 10:02:08 AM »
Would it be possible to re-configure escort commands so cruisers respond to an escort command? Or perhaps a new command that tells ships to stay huddled around another ship. (While obviously still respecting the personal space of other ships)
My playstyle of keeping a small fleet usually means I want all my ships within an arms length of me. Escort commands CAN accomplish this to some degree, however, even with a Full Escort command, some ships do not respond to the command, probably due to thinking there are enough ships already responding. Which results in things similar to this happening. My ships represented by the green ship in the link.
I'd much rather the ability to order all ships to keep close to one ship, unless they have other orders, such as to capture a point. And not to blindly ignore enemy ships in the process. Fighters escorting me have an amazing capacity to ignore an enemy frigate bearing down on them until it's practically touching the outermost fighter in the wing, at which point, they finally turn around to engage. Then get destroyed as they try to limp the 10 ft to land on my flagship after having ignored the enemy for so long.

General Discussion / A little help here?
« on: June 27, 2012, 04:25:05 PM »
So, here's my save.
And here's the inside of my save
And here's in-game

Usually, my "Yoshi" save sits just in between the "Ironclads" save and "Ascendancy 4"
And, it's not there.

Is it just a simple case of deleting the *.xml files and turning the *.bak files into new *.xml files?

Modding / Curiousity killed the cat.
« on: June 04, 2012, 12:48:31 AM »
So somehow, a topic on whether it's possible to have two different factions spawning at the same time has led me to this question...

Is it possible to have a sort of binary planet system in orbit of Corvus? (technically an infinitely small planet with two moons orbiting it at the same speed on opposite sides of the planet)
Merely a question of curiousity, I have no modding experience so I can't develop the idea any further, but, in such relations where two factions spawn practically on top of each, it could make for a nice bit of lore. Two races, having grown to despise each other, despite being in contact with each other from 'Day 1'.

General Discussion / dem fighters
« on: February 28, 2012, 11:51:48 AM »
Although I've now changed to the Paragon, for quite a while, I'd been using the gun runners cruiser from that TT mod with a number of fighters tagging along. My god, how wonderfully evil those things are. Thunder Wings to distract a ship's gun, then daggers to drop a few torpedoes. It works such a treat. And with 2 dual flak cannons, and all small mounts running LRPD lasers, the ship is almost untouchable to enemy fighters and missiles.

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