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Suggestions / Marines, the good, the better and the best.
« on: March 01, 2012, 05:44:24 PM »
So i was thinking, would it be possible to have different kind of marines just like crew. I was thinking somewhere along this line, first you got some kind of militia marine and vastly favored unit for independant ships and factions. They can be upgraded with a facility or special ship? Along with an armor set? which can become a normal marine with no powerarmor. They would be the mainstay of most major factions if not all. Hegemonian marines and Tri-Tach marines. You know the drill, regular trained soldiers. Then with a powerarmor? and a facility or special ship? you can train some marines with battleexperience? Or no battle experience? to make "Elite?" "Heavy?" or "Whatever other term deemed appropriate" Marine. You can always hire marines already trained to that lvl but they would be rarer then the militia marines you find everywhere.
This will make for a little more immersion, it would also be cool to scale the combat strength of the different units according to their numbers. Meaning that for instance 1 elite can't fight 10 militia men but 100 elite marines can take on 1000 if not more militia without much problem. The prices would ofcourse increase a bit and a healthy mixture of troops could feed this a bit to make it cheaper to get a slightly higher combat capability for your marines. Meaning their usefulness increases as the soldiers increase, for instance 1 elite and 2 militia against 5-7 regular marines, they could win where perhaps 1 elite and 1 regular could not even tough the regular might be 1.5 the strength of a militia or more.
I haven't really given it an in depth consideration but it would be extremely cool to have different troops for different abilities and perhaps uses as well:P Could go as far as to add heavy weapons marines and medics but that would be too much work and too many variations i believe.
So thats my suggestion, hope you like it. If anyone got any thoughts please expand on this:)
This will make for a little more immersion, it would also be cool to scale the combat strength of the different units according to their numbers. Meaning that for instance 1 elite can't fight 10 militia men but 100 elite marines can take on 1000 if not more militia without much problem. The prices would ofcourse increase a bit and a healthy mixture of troops could feed this a bit to make it cheaper to get a slightly higher combat capability for your marines. Meaning their usefulness increases as the soldiers increase, for instance 1 elite and 2 militia against 5-7 regular marines, they could win where perhaps 1 elite and 1 regular could not even tough the regular might be 1.5 the strength of a militia or more.
I haven't really given it an in depth consideration but it would be extremely cool to have different troops for different abilities and perhaps uses as well:P Could go as far as to add heavy weapons marines and medics but that would be too much work and too many variations i believe.
So thats my suggestion, hope you like it. If anyone got any thoughts please expand on this:)