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General Discussion / Re: Player AI ships
« on: December 08, 2024, 09:08:20 AM »sounds like a case of your ship builds being weaker than the enemy and feeling outmatched
I mean, I don't think this should matter. If I give an explicit attack order, the ships should go and fight. If they are weaker, they should fight until they lose and die. Losing ships because you issued a bad order feels a lot less enraging than losing ships because they refuse to follow orders and run back until they are separated and can't do anything. There are so many battles I had where my fleet would have easily won if they just respected the orders and fought, instead of running away because the enemy officer is 2 levels higher.
It is very frustrating how entire fleet builds are unplayable simply because AI is too scared to play them properly. And yes, I've been playing for a while, I know the "intended" ways to build fleets, etc, etc. This doesn't make the AI any less frustrating. Trying to be smart should never come at the cost of ignoring player inputs. I know better than AI what is safe to engage and what isn't, and if I don't then just let me lose? It's not like the stupid "run away endlessly" ever actually helps, it either harms (fleet wipe when it was winnable) or the result is the same (fleet wipe when it was indeed unwinnable).