I've some suggestions for the game, mainly AI things
- rudimentary formations; I've got some heavy slow cruisers, and they always start as last line. I want them to be the spearhead, but I've to do so via waypoints
- Engagement ranges: similar to BFGA, let us set the prefered combat range. Many of my Long-Range ships tend to HUG a spacestation, for example.
- prefered targets; let us set our pickets to fight fighters, our frigates shall attack civilian and our big ship shall slug it out with the other bigplayers; or let's have a dedicated anti-fighter destroyer for this role
- auto-disengage threshold when hull reach that %