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Messages - Archaeon

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Modding / Re: [0.9.1a] Hullmod Specialization
« on: February 07, 2020, 05:42:30 AM »
Hullmod Expansion returns . . . . .

In seriousness i'm already quite liking the way these hullmods are going, and using Logistics Slots to balance out the stronger hullmods is a good, if haphazard way to balance the mods out. The Comm Relay hullmod seems rather odd for a modular however, seems like the perfect kind of Hullmod for a specialized Communications/Sensor Cruiser however. Still, Im looking forward to future updates of this.

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Mods / Re: [0.9.1a] Mayasuran Navy 8.2.3
« on: November 13, 2019, 08:36:43 AM »
Ooh, is there a (M) version?

The Low-Tech ships added usually don't get (M) variants if I can recall as theyre for the Hegemony instead (although I'd like to see XIV versions of the Gaffel/Raseri and the brand new Reiter)

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Mods / Re: [0.9.1a] Missing ships mod
« on: November 08, 2019, 01:52:36 AM »
If its alright, i've taken the liberty of writing descriptions for all the ships added by this mod that were missing. I believe I got the strike crafts, the Hegemony Auxiliaries, the Pirate Conversions, and the Nagato done for you. Just let me know if you want me to take it down, but if you want to implement it into the mod itself, im completely happy for you to do that.

https://uploadir.com/u/fzecfczr

Off that topic, I noticed that the Auxiliary Condor has lower armor than the base Condor, and the Auxiliary Mule is missing its small missile hardpoints, I was wondering if that was intentional on your part, otherwise, keep up the good work. I'm looking forward to those other dreadnoughts you were hinting about.

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Mods / Re: [0.9.1a] Missing ships mod
« on: October 17, 2019, 11:17:43 PM »
Loving the mod, but some (in-game) descriptions would be really nice. Also, the Buffalo Mk.3 has absolutely bonkers flux stats (1000 Dissipation base) that might need addressing, otherwise its great!

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