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Announcements / Re: Starsector 0.96a (Released) Patch Notes
« on: November 11, 2023, 04:01:51 AM »
Fear is the mind killer.
As David put it, he managed to put in more nuance writing Starsector than what typical entertainment offers, for what ultimately is the backdrop of an interactive space adventure with spaceships shooting at each other. And he did so not just for the religion-related bits. I wouldn't go as far to say that David has set Starsector players on the Golden Path (Dune reference), but still we should be thankfull to have good stuff in Starsector.
Frank Herbert's Dune
Regarding Frank Herbert's original series, which spans from "Dune" (1965) to "Chapterhouse: Dune" (1985), one would be tempted to describe those novels as religious-themed books. I think this is not actually the case. Herbert painted ecosystems with environments, people as organisations, people as individuals, social interactions, humanity.
In this light, Herbert did a rather broad social commentary and/or maybe a bare fictional-not-so-fictional society depiction, showing how and why people act the way they do, also showing consequences. Feudalism, religious organisations, religious faith, non-religious organisations, non-religious aims and beliefs, family ties, loyalty, power struggles, survival, emotions, ... are all part of the recipe used by Herbert to create the Dune special sauce.
A great characteristic of Dune being, in my opinion, it is not science fiction. I mean it is not made of technological gimmicks used to justify and color boring stories already told a thousand times, ... rehashing preconceptions, prejudices, tainted views, propaganda.
An other interesting thing about Dune: it is told from various points of view, which reinforces its attempt at describing a society honestly and reduces the risk of filtering perspectives and motivations though a common-somewhat-neutral-but-actually-biased main lens.
In this light, Herbert did a rather broad social commentary and/or maybe a bare fictional-not-so-fictional society depiction, showing how and why people act the way they do, also showing consequences. Feudalism, religious organisations, religious faith, non-religious organisations, non-religious aims and beliefs, family ties, loyalty, power struggles, survival, emotions, ... are all part of the recipe used by Herbert to create the Dune special sauce.
A great characteristic of Dune being, in my opinion, it is not science fiction. I mean it is not made of technological gimmicks used to justify and color boring stories already told a thousand times, ... rehashing preconceptions, prejudices, tainted views, propaganda.
An other interesting thing about Dune: it is told from various points of view, which reinforces its attempt at describing a society honestly and reduces the risk of filtering perspectives and motivations though a common-somewhat-neutral-but-actually-biased main lens.
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As David put it, he managed to put in more nuance writing Starsector than what typical entertainment offers, for what ultimately is the backdrop of an interactive space adventure with spaceships shooting at each other. And he did so not just for the religion-related bits. I wouldn't go as far to say that David has set Starsector players on the Golden Path (Dune reference), but still we should be thankfull to have good stuff in Starsector.