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Mods / Re: [0.97a] Roider Union 2.1.0
« on: October 01, 2024, 03:48:59 AM »
Glad to see this mod is still being worked on. As much as I enjoy factions with loads of ships; my favorite factions are the ones with clearly established doctrines where their strengths and flaws need to be planned around and substituted.
I noticed that there are pirate variants of the Gambit and Wrecker, but they're practically identical to their base counterparts.
Perhaps the base version of the Gambit could have built-in Ballistic Range Finder while the pirate version gets built-in Safety Overrides (and Ill-advised modifications). This would give them distinct roles as fire support or brawler without eating into their rather limited OP for a cruiser.
The Wrecker variant could trade some its M.Ballistic slots for M.Missiles to mount the rotary hammer launcher.
I noticed that there are pirate variants of the Gambit and Wrecker, but they're practically identical to their base counterparts.
Perhaps the base version of the Gambit could have built-in Ballistic Range Finder while the pirate version gets built-in Safety Overrides (and Ill-advised modifications). This would give them distinct roles as fire support or brawler without eating into their rather limited OP for a cruiser.
The Wrecker variant could trade some its M.Ballistic slots for M.Missiles to mount the rotary hammer launcher.