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« on: November 03, 2013, 03:01:28 PM »
So I was playing around in some frigate v frigate battles and I can't help noticing how artificial the frigate timer feels.
When playing as a hound the time is so long that you run out of ammo before the timer runs out so the timer is sort of pointless anyway. When playing as a shuttle (which, incidentally, I feel needs a speed boost) or other high tech frigate the times are much shorter, which means you have to get in and destroy the target quickly.
This says to me that high tech frigates are considered objectively better than low tech frigates, since they are expected to do the same amount of work in less time. This is obviously true for the hyperion but since it needs a support fleet to keep it in action I'm not really thinking about it. When you have a slow frigate like the shuttle the problem is compounded because you are forever chasing things that can easily kite you in the early game (I only ever go after pirates to start with, so lashers and hounds. Also, I probably suck with the shuttle).
The thought that came to me while I was playing was: why not use ammunition supplies as the frigate timer.
This would require two things:
1) giving all energy weapons ammo (with the exception of beams, which would suit them perfectly).
2) making ammo pool scale with hull size, not be fixed with each weapon.
This in turn would mean that capitals would get so much ammo that they should easily last an entire SDF battle, but your frigates will only last a few minutes depending on how involved in the battle they are.
I think this is advantageous because it is less abstract than the frigate timer, makes conceptual sense and places a greater reliance on player skill.